Author Archives: Shengluo Zhang

Conference Project Post-Mortem: Flower

 
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Flower: Funeral, Shengluo Zhang

Because some of the previous conference works looked too similar with my work “Daisy,” so I made some change on my piece “Growing” and decided not to use the piece I mentioned in the last post “Windy”. I also added two new pieces called “Funeral” and “Mutate”. All my five pieces show the whole life of a flower: Origin, Growing, Bloom, Mutate and Funeral. 

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In the “Growing”, I changed the main part of the flowers and made them keep growing. 

In the “Funeral”, I used noise to present the background, the loop tocrate a black flower like circle in the middle and the translate to make the grey flower in the center. The black flower-like circle is made by rectangles. It’s difficult for me to combine the black flower-like circle with the animated grey flower together, because they both had their own translate and made the code too complicated.

I had considered about making some difference every several seconds, such as change the background color. But I thought the whole work already looks every intense, the changing of background color would make the audiences  anxious. 

I love the pieces I have so far and hope the audiences would love them as well.

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Conference Project Proposal: Flower

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Daisy_Shengluo_Processing

My conference work for this semester is a series of processing art work about “Flower.” The idea of “Flower” first came from one of my “Random_Continue_break” homework, called “Daisy.” I would like to show different styles of flowers and gardens by using patterns and code.

Personally, I really appreciate Vera Molnár’s works, especially her “(Des) Ordres” (1976). I love the combination of well ordered shapes and some little peaceful variations in her works. Well-ordered works make me feel comfortable and relax, and few well-organized alterations turn the works more vivid and rich. Like Matt Pearson descried his raggedy line in his book “Generative Art: A Practical Guide Using Processing”: the line is less controlled, yet not so chaotic as to be useless*. I want my works look like this.

In the “Flowers”, both the flowers and the backgrounds parts will be animated. The “flowers” part will mainly use random, continue and break to make, a little bit noise may be used as well. This part will present “not-so-randomness”. For the “background” part, different pieces will use different active mode, including noise, variance and dimension. The reference of most color themes in “Flower” will be Adobe Color CC**.

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Flower02_Origin_Shengluo_Processing

I believe that the “Flower” will look great. I have 3 complete works so far, and they are “Growing”, “Origin” and “Windy”. Using “Origin” as an example, the green patterns in the background are presenting the roots of plants. Root is the original part of a plant, so I named it as “Origin”.

I will keep working on the other two works of “Flower.”

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A part of “Windy”_Shengluo

* Page 56, Pearson, Matt. Generative Art: A Practical Guide Using Processing. Shelter Island, NY: Manning, 2011. ** https://color.adobe.com/explore/most-popular/?time=all
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the code and “Growing”_Shengluo