Author: Elizabeth Parker

House H(a)unter: Event as Narrative

The radical element in my story is in the link between emotional burden and literal danger. All humans have skeletons in their closets, but in...

Radical Game Design: House H(a)unters

  House H(a)unters takes place in a modern setting which is mostly realistic, if slightly absurd and more prone to supernatural occurrences than ours. The...

House H(a)unters – Post-Mortem

    My game is about a pair of ghost hunting twins named Becca and Casper Radley. Their producer has informed them that they must...

Nonlinear Narrative: The Protagonist

  The protagonist for my game design project is Becca Radley. She is a 24 year-old professional ghost hunter with a predisposition for off-the-wall plans....