Author: Shiyuan He

Group Game #2: Polarity

      For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of...

Group Game #1: Climb

    “Climb” is a single-player game that uses keyboard as the main input. The player acts as the character at the bottom of the...

Post-Mortem: A Cup of Rain

In the making of “A Cup of Rain,”  I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these...

Conference Post #2: A Cup of Rain

My inspiration for the game “A Cup of Rain” comes from my window in a rainy day: small rain drops were sliding slowly, and when...

Conference Post #1 : A Cup of Rain

For my conference project, I designed a game called “A Cup of Rain.” On the screen, there is a “measuring cup” on the bottom, collecting...

Group Game #2: Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere...

Black & White Exercise #4: Fire Box

  Fire Box is a game based on a simple particle system. The player is presented with a white box, and every tap will move...

Black and White Exercise 3: Photo Booth

Photo Booth is a game built on the transformation code (lab 8) for the “amusement park” assignment . On the center of the screen, a...

Black & White Exercise #2 – Monster

Monster is a single-player game based on the idea of mixing random possibilities. The basic setting is a village where five people live: a monster who...

Black & White Exercise #1: Chasing 88/Reverse

Chasing88 (or Reverse) is a black and white game based on the idea of clockwise/counterclockwise motion. The interface is consists of four moving circles. All...