Author Archives: Yun Mi Koh

Project #2 Proposal: Fill My Heart <3

IMG_1282 For project 2 I have decided to create a Love catcher designed with a mix of analogue and digital experience. The love catcher is in a form of Love meter that physically show the invisible emotion called love. Love is always around us and is a very familiar feeling. May people place love into a physical form through symbolic representation such as love symbol, heart. I wanted to explore how I can “catch” the emotion from people who interact with the display. IMG_1283   I am creating a catcher in a form of love meter that can measure how much love is coming out from individuals and capture the love through the display on the screen. A scale creates the love catcher. When someone fills the box with marble or stone inscribed with words that represent love, such as hug, kiss, flowers, gifts, dates, memories, etc. Depending on the weight of the stone, which account for the value of love to the interactor, will fill up the heart on the screen, capturing the amount of love coming out from the interactor. I was inspired to make this catcher from when I was watching the Simpsons, where they had a love Tester in Moe’s Tavern. It seemed unique how people were trying to catch and see how much love they had within the and wanted to create my love catcher.   ZdDzLDFSimpsons_08_24_P1   Through this project, I want to explore what is love and how people think what love is in everyday life, and explore the value of it.

Project #1 :: Dog vs.Cat Update

IMG_1173 Visual Aspects Our installation will feature two screen both installed with mouse, where one featuring an image of a dog rendered through processing, while the other will feature an image of a cat. The images will feature small movements, such as the dog wagging its tail. The viewer will soon “take their pick” and select whichever of the two animals they would prefer to “play” with. They will select the animal by clicking on the screen. The animal will then “chase” wherever the viewer taps their finger on the screen. IMG_1172 The Juxtaposition The real juxtaposition is revealed when the viewer chooses the animal they want to play with. If the viewer selects the cat, for example, and click the screen that shows the cat, the screen will then change to the dog and the viewer will be left wondering what has happened. The same happens with the other screen, if the viewer selects the screen that shows the dog, the cat will appear and will be ready to be “played” with. Once the animal is selected, when the other animal appears the screen will display the words “You preferred the cat, but the dog prefers you, or ‘vis versa.’ This begs the question of the viewer, ‘What role did I play in this interaction?’ as well as ‘Why did I prefer the animal I preferred?’The two animal being compared are classic paradoxical animal anyone can know and are very opinionated about the choice among people. Our Question The text in between the two screen will read: “Which one do you want to play with?” Creating a Social Network

The two comparative item is very commonly in everyday life and many people will choose either one of them. The choice will result in opposite effect of their choice that can bring puzzlement and surprises which can trigger conversation between people. Also the interactive medium and the two animal can bring out commentary from people which can start up more conversation about why they chose the character and what they like about the animal being compared.

IMG_1174

By Abe and Yun Mi Koh

Project #1 :: Proposal :: Light Switch: The Social Curtain

IMG_1175 It is during our darkest moments that we must focus to see the light. ~Aristotle Onassis Main Idea

Our project will show innocent things being forced to grow up, purity being tainted, and natural things being mutated or dying out. The goal of this project is many things. The main goal is to show the intense, Manichean, disturbing juxtaposition and perspectives that occur all too often in our modern world.

Visual Aspects and Juxtaposition Visually, our project will feature two tablets with text between them that states a “query question.” As one looks at the piece, there will only be one tablet “on” at a time. One will show an image while the other is completely black. First, on the left tablet, we will show something such as a young child or a flower on a black background. After a few moments, the image on that tablet will fade to complete blackness. The other tablet will begin to fade out of black, revealing the complete image. For example, the tablet on the left that showed the child on a black background will fade out. Then, the tablet on the right will begin to display the full image of the child including the background that was previously “blacked out.” This would be something like a complete photo that features the previously cute, innocent seeming child in a terrible situation such as an environment obviously recently affected by a cataclysmic natural disaster. This is meant to display stark contrasts. IMG_1176 We are also considering the possibility of including some sort of touch-sensitive “switch” on the tablet that would show the incomplete, blacked out image. A viewer of the piece could then interact with it, switching that tablet off, and in doing so, the other tablet with the full image would come into view. Another design is utilization of the question space as a interactive space by creating a switch. Combining the interactive space and the question itself can create even more intense experiences of the display. IMG_1144IMG_1145 Our Question  The question that will be featured on the text between the two tablets will read: Did you see everything? Do you really want to? Creating a Social Network A Social network is created through personal interaction with anyone outside of its own circle. This interactive display creates a social network by engaging people by taking people into surprises, shock, realization, and controversy. The images and the discovery of truth provokes a sense of urgency to share the major social issues that are displayed and start up a conversation between the audiences about the display and hopefully, how to resolve them.      

Project #2 :: Post-Mortem :: Restroom Museum of Art

IMG_0610 IMG_0609 My second project is an analogue interactive display installed in Heimbold Bathroom. The project involves transformation of the bathroom into an art museum with famous minimalist paintings displayed in it. The users of the bathroom would look at the art as they use the facility and leave signature on visitor’s page, just like any other museums. This project was created to communicate sense of irony in art. Public bathroom is a setting void of any beauty nor luxury. What would it be like to display famous art of high price and beauty in the bathroom? It seems very odd, weird, and out of place. I wanted to communicate the sense of irony in space through the installation. My project was inspired when the class was discussing idea of irony in media in Herteizan Tale. When I came up with the idea of having fancy art in the bathroom to convey irony, I wanted to make it come alive. I chose abstract art as my choice of display because the art form is very direct in its message and style, easy to be recognized by general viewer. The paintings I replicated were: Mondrian’s “Red Yellow Blue”, Rene Magritte’s “Son of Man”, Jackson Pollock’s drip painting, Kelly Ellsworth’s “Yellow over Black”, Kazmir Malevich’s “Airplane Flying”, and Keith Haring’s “Heart Raised”. I also replicated the style of each individual artist’s signature on the painting to make the painting seem more realistic. IMG_0601 IMG_0602 IMG_0604 IMG_0605 IMG_0606 IMG_0608 The most difficult part of the project was defiantly painting replica of art. I had to be as precise as possible so that the art communicated the original creator’s messages clearly. In order to do so, I had to copy the art as exactly as possible. Even though the art was simple in design, I had to be careful with small details which made it really difficult. What I found really surprising is that my first draft of the project has not changed much from my final form. The only difference is the number of art planned to be displayed and creation art. I was hoping to display at least 5 arts in each bathroom but that was too much. Also instead of purchasing a replica poster of art, I painted all art to give more realism. One issue that brought up during the project was that the display could be limited in interaction. Sure, the usage of bathroom creates sense of irony and that is what it was planned to do. However, it is a very passive interaction between the environment and the user. In order to make the display more interactive, I added a guest log book. This was perfect because not only did it add more interaction to the display, it added realism and fulfilled the basic idea of interactive media: the give and take relationship between the media and the audience. IMG_0611 IMG_0615 I believe that the project creates a magic circle because the display leaves a permanent connection between audience through visitor’s log. The guest log informs the audience who came and how they felt about the display. In addition, the display creates unified emotion among the audience, creating connection of thoughts, increasing interactive senses between strangers. The viewer can break into conversation in such a private space to talk about the art and their feeling, which effectively creates magic circle. Overall, I am very happy with how the project turned out. Using new medium of art besides coding was very fun. I was able to explore different forms of art and go over some of the ideologies the class discussed about.

Interactive City :: Conference Post-Mortem :: Chasing Chi Chi

 
Screen Shot of Code Running

Screen Shot of Code Running

My final form of the conference project is an interactive game entitled Chasing Chi Chi. The player will try to click on the moving character named Chi Chi through touch pad, and chase after it. Chi Chi will bounce around from one side of the screen to other, speeding up every time it is clicked successfully. The player is given with 5 lives and every time the player fails to click on Chi Chi, the life reduces and after 5 failed attempt, the game will be over. The background changes depending on how much life is left, adding on to the excitement of the game. The studio coding that I have used mainly was loadImage() code and mousePressed(). coding. The most difficult part of my project was that I had to hand draw the background, effects, and the character. I had to create all the art through Photoshop painting tool and drawing tablet. I was fairly new and putting concept into actual form was very difficult. The code beside the studio coding that I used was the Dir coding. In order for Chi Chi to bounce off the wall and move back and forth the screen, I had to command the coding to change direction and limit the range of movement. Screenshot (59) Screenshot (61) Screenshot (62) The final form of the project is very different from originally proposed design.  At first I wanted to create a Mario game like interactive display that only moves forward in map. I first wanted to use webcam but the coding was impossible to create so I switched to keyboard. However, I realized that using keyboard lacks physical movement enough to call it a true interaction The Psychology of Everyday Actions talks about, which emphasize on movement with awareness. Since I am not using a Web cam and creating display vey 2D in a sense, I needed to design an effect in my display that will result in increase of physical movement. This resulted in usage of touch pad as median of interaction. Additionally, moving forward in 2D map was just so boring in interaction with no rewards. So, I decided to make it an interactive game which the character moves back and forth, demonstrating strong relationship with the setting of the game. The player then will affect the main character which result in alternation in background and setting as the interaction progress. The project started off with my life long wish: create a game. I have always wanted to somehow create my own game and gaming is a perfect way to demonstrate interactive media art. When I saw the “Long March: Restart” by Feng Mengbo at MOMA, I immediately knew I wanted to create conference project like it. The “Long March: Restart” was my inspiration and goal.
Feng Mengbo: Long March Restart. Currently Displayed at MOMA

Feng Mengbo: Long March Restart. Currently Displayed at MOMA

The interactive display explores modern design integrated with in cultures. For Chasing Chi Chi, the background, setting, character design, and character movement were designed to introduce Kawaii-ism. Kawaii-ism is a design concept from Japan that emphasize on cuteness and girlishness, with pink and pastel colors playing dominant part of the concept. Kawaii-ism represent the unique and diverse part of Japan’s culture.
HelloKitty is a character resulted from Kawaii-ism

HelloKitty is a character resulted from Kawaii-ism

In New Media Art, it talked about how an art can become a symbolism and representation of a certain culture. The reward of learning a new culture of a country is the ultimate goal and it follows New Media’s “informational Interaction and its benefit to establishment of personal and social connectivity”. The project also follows idealism by Martin de Waal of Public Sphere. The strange new cultural medium is communicated and presented through media and through it, integrate new cultures and unify the interactor through new idea. Overall I am very happy and proud of what I have created. Even though the interactive style have altered a lot, the message I wanted to present and the goal of project was reached.      

Project #2 Progress: Restroom Museum of Art

school-of-athens-detail-from-right-hand-side-showing-diogenes-on-the-steps-and-euclid-1511 So far the project is going ok. I am currently waiting for approval from student life on my display. I am also working on art pieces selection and creating frames that would add to “fanciness” of the art. one-clean-bathroom-stall-4790837 The hardest part of the project is getting the approval and choosing which pieces I will be displaying. I am debating whether or not modern arts or renaissance art will add even more feeling of irony. I think I am leaning toward renaissance arts because of this gracefulness and sense of delicacy the painting produces. Additionally I need to be careful about what piece I will put in the bathroom depending on gender and sensitive messages in arts such as religion, for it might be interpreted in an offensive way to some people. I am hoping to discuss more about the pieces I will be using for display during conference. I think this project is not technically difficult but more difficult to figure out the psychological aspect of the display and prediction the outcome. Additionally I think it is also good to add more art around the bathroom beside the stalls and the toilet like around the mirror and trashcans. For the frames I am working on painting them gold with spray paint and such. Yun Mi Koh

Project #2 Proposal: Restroom Museum of Art

IMG_0555 For project number two, I have decided to take the idea we have discussed during class about interactive display and irony into real life. I will be creating an analog interactive space of ‘irony’ by turning Heimbold’s bathroom into a fancy art museum. The bathroom will be filled with replica of expensive paintings from famous painters, such as Leonardo Davinchi’s Mona Lisa, hung up in stalls above toilet. The moment someone uses the bathroom and walks into the stall, he/she will see the two contrasting object: The dirty toilet and the fancy painting in gold, silver, and bronze frame. The contrast between the object, purpose of space, use of space, and emotional uprising will be my form of interaction. IMG_0556IMG_0557 Unlike the usual interactive displays I have created, I am hoping to explore and create interactive art through space arrangement rather than single object of interaction. Additionally, it will be my first ever analog display which I have always wanted to try. They key to my display is irony and fanciness. This display creates magic circle through use of space and the emotional tension the display brings out. When using a bathroom, the irony and oddity create common emotion, which links peoples in that space through display of emotion and conversation that rise from the emotion. The situation the interactors are placed in creates odd emotions to their setting and thus creates strong interaction to the display and the surrounding people who are also interacting. This interactive display supports Dewaal’s ideal through city as a public sphere and community of strangers.  Bathroom is a space of strangers where privacy is prioritized but sometimes create social exchange through small conversation and contact. However, the commonality of emotions through the display change this space into a public sphere of interaction that confront the strangers to exchange thoughts and emotions through complexities of space and display. Yun Mi Koh

Conference Project Update: Run Away With Me

IMG_0494 I have been working on character’s movement in the game. I am in process of using motion detection coding to make character move forward and forward only. This turned out to be the biggest hurdle I have to jump over. If it does not work out, I would have to switch from webcam to keyboard which I hope to avoid. The keyboard is fine but I think it lacks interaction than webcam or mouse, where there are lots of physical movement. I am also in process of designing background and thinking about the game character. I think part of making background of the interactive game would be the most fun yet bit difficult. The background play the main role in deciding the theme but there is lots of designs and images to go in which I hope to create some component through InDesign and Photoshop. The background has to be mythical and bizarre, drawing attentions and mesmerize player to explore different maps. I also need to develop a way to reset the game so that each player can have a start and end of the game.  

Project #1: Click,Click, and There Were None.

By: Yun Mi Koh Screenshot (35) For this project, I decided to create a digital interactive display to get a sense of how people react to on-screen interactive display. I installed my project on library where many people were passing by. The project was inspired from article about nature and harming of it through resource gathering. The article talks about how as humans “explore” nature, the ecosystem is broken and bit by bit, ending in complete destruction. I wanted to give symbolic simulation in destruction of nature through human interference. The project is composed of three major coding designs from processing: spiral, mouse-click, and color gradation. I used my laptop and mouse with the code in full screen. The code is re-development of the spiral coding the class did two week ago. Since the design was about flower, I thought I could develop it to the idea and message I wanted to convey. The display starts with dots spinning into trail of spiral, looking like patch of flowers. Then interactor would click and realize that the background color changes as different areas of the screen are clicked. As the interator click, the spirals would disperse on screen and more clicking results in the dots and spirals disappearing. By the time the interactor finds all the colors, they realize that there are no more animation of spirals and dots. The background colors are chosen form color of nature: woods, sea, coals, etc… and more one finds variety of background colors aka the nature and its resources, the living part of the environment, the spirals and the dots, disappear. IMG_0435 IMG_0434 Screenshot (42) After putting the display up, I asked some people to interact with the design just to get it started and afterward, many approached without me having to ask. I left the display up and observed for about 1.5 hours. Pro in result of interaction: May people enjoyed it and took interest in the display. I asked random people about what the meaning might be behind the display and surprisingly, many got near or did get what I was trying to convey. I also noticed that many were talking about the display, sharing ideas, etc… Con in result of interaction: Some people were shy about it or did not really know what to do. Some were hogging the computer or tried to go on different parts of the computer by exiting the display.  Also, many just stood and watched rather than actually interacting with the display. The project and magic circle: The project created a magic circle by creating sense of social entertainment where people were fathering to interact, talk about it, and try to figure out the interaction together. It also creates magic circle by giving a universal statement and the understanding of what the display is about, which implements identical ideology to the interactors, creating a connection through message.

Conference Project Proposal: Run Away With Me

      When you are stuck in same place, same cycle every day, you want to travel to new places. How can we travel and see the world, but stay where we are? For my conference project, I want to make an interactive webcam game that brings relief from pressures and stresses in everyday life. The player will be traveling through different world but need to show vigorous movement in order to arrive at the destination.  The player will move in any sort of way, like jumping or waving their arm around and such. The movement will feel like the player is actually going on an exploration to a different country or a bizarre world. The character inside the screen will move forward when the movement occurs, sometimes jumping or ducking.  After certain time, the character will arrive at a random new country, where the player can have a photo zone moment, with sense of accomplishment and surprise. The design of the interactive media will be dynamic and full of action since it is a form of a game. The vibrancy of color and animation will motivate the players to take part of the installation. I could have gone in simple button press of mouse and keyboard but first it lacks interactiveness and I want players to feel like they are the character in the game, which can evoke more emotion to players. I am always curious on how movement and change in visual scenery brings positive emotions to me. I want to explore if vigorous movement and visual changes in location can bring form of positive feeling to people and share excitement of traveling. My interactive display is intended for public because it is an open interaction that anyone to take part of and just enjoy. There are no restriction in movement and it is an open/ friendly interactive tool to all through game like quality. In addition, the interactive displays increase social interaction by creating a conversation factor. The player who played the game can talk about what world or country they ended up, talk about their feeling about the game, and etc… Norman’s seven steps: Forming the goal: The user becomes curious about the game like display and the character waiting to take action. Forming Intention:  The user will move in front of the game to check out the game. Specifying the action: movements cause the player to realize that character to move forward on the map though movement by player. Executing action: The players will slowly start to move, then finds that the character moves faster when there is vigorous movement, exercising more movement. Perceiving the state of the world: the user will find themselves in surprise of arriving at a new country and sense of satisfaction from moving and clearing the game. Interpreting the state of the world: The user realizes that characters arrives at new world and wants to explore more. Evaluating the outcome: The players have relieved the stress and realized that movement and change in scenery is good form of stress reliever. Code: draw(): new interactions with reset function after the game is over,  function for character to track movement of the player and move forward, generate new worlds after each round, the character action in the game in reaction to movement of player. Variables: I will use variable to create a pattern for background that the character will be running in, the resulting image of the world upon finishing of the game, and the x and Y coordinate of the character moving. setup():backgrounds sizes and camera color:  everything on the game will be colored interactivity: the motions of user A relationship between user input and the programmed environment: The user becomes the character in the game and has part of them in the game through motion. Yun Mi Koh