Author Archives: Kadie Roberts

Project #2 Proposal :: Spend Time

IMG_1417 Full view FullSizeRender Close up on one screen In class we discussed the fun of capturing something that isn’t visible. Time is one of those concepts that we can feel and experience but we can’t really see. I thought it would be interesting to somehow catch people’s time and display it. My project will be five digital catchers that catch the amount of time people spent on the interaction. There will be five kindles with multiple clocks on them depending how many people interact with them. Under the clocks will be various things that people waste time on. Like, arguing, waiting in line, stressing, watching bad TV. IMG_1419 Tags under the clocks  When someone chooses which clock they’d like to add time to they can press the screen and a clock will appear and grow larger the longer a person holds their finger down. The clock will stay on the screen so that everyone can see the many different clocks and sizes. This way people can get an idea of the time that was spent on this interaction. I think this will cause an interesting interaction because  we waste a lot of time in our lifetime, some of which we are even unaware of. I’m hoping my installation will draw attention to the various things that people could waste their time on and make them reconsider how they want to spend the rest of their day. Kadie Roberts

Project #1 :: Proposal Update :: Your Pick

screenshot_post#2 After the critique, we decided to display one juxtaposition each day over the week. We will start with pancakes or waffles on Tuesday, March 8, and then Mac or Windows, money or happiness, and Republicans or Democrats. We wanted the comparisons to get more serious each day our project went on. So we started out with something simple like pancakes or waffles and moved to things that are a little more meaningful like money or happiness. sketch2_post#2 We decided not to show the results of the polls because we felt it wouldn’t help foster trivial conversation between people. Results only show the audience if they were with the majority or not, which perhaps could be interpreted as right or wrong. This is not our desired effect so we decided to eliminate this feature. The visual aspect of the piece will be in a minimalistic style, without text, as shown in the picture. This would makes it easy for the audience to understand and is also a style we both enjoy. By Yuci and Kadie

Project #1 :: Proposal #2 :: Your Pick

1   The Juxtaposition The juxtaposition is created by two commonplace objects and concepts that have similarities but also substantial differences that set them apart. The commonplace objects and concepts are things that people would have different opinions on. The comparisons that we chose are ones that most people encounter somewhat frequently in their life, so they are used to picking which one they favor more, even if they accept both. This makes the user very opinionated about their choice. 2-2 Creating a Social Network Most people would fit into one of the two choices that we propose. The choices are seen frequently and fall into the same categories but have clear differences so that they evoke strong choices and opinions from the people viewing them which starts conversations between the users. Usually there are memories or emotions behind each user’s choice so that the conversation could be trivial and meaningless or deep and meaningful as they wish.   Visual Aspects We will be creating our images in Photoshop because we wanted a minimalistic feel and felt we wouldn’t be able to find all the objects in real life to take pictures of them. Our visuals will be simple because the interaction and social object is also very simple. We will have two objects, like coffee and tea displayed. One will be on the left screen and the other on the right screen, in between the two will be our question. When the user selects their preference of coffee or tea, the indicator of the chosen one will enlarge and indicate that a choice was picked, while the other indicator will sink into the background, showing that it is the loser. Then the two objects will disappear and the next comparison will come on to the screen subsequently. 3-2 Our Question In between our two screen we will have the word “OR.” ___ OR ___ ? Coffee OR tea? Calling OR texting? Books OR TV? By Yuci and Kadie

Project #1 :: Proposal :: The Jackpot

  3 Visual Aspects The juxtaposition is created through visual representation of slot machines. As one of the most popular gambling method, the slot machine is easy to play and appeals to passersby: the only thing you have to do is pull down the lever and release it when you feel the odds are in your favor. Then you wait to see what your luck brings you. Usually the outcome is not extremely profitable but you are so close to winning so you want to try it again, and again and again.  Our depiction of this will result in two slot machines side by side. One representing money, wealth and material things while the other represents nature and natural resources. The visual differences aspects of the ‘luxury’ one will be more high-end and upscale and glitzy. To contrast, the ‘natural’ one will have elements that are more calm and less showy. Also, in the luxury slot machine, objects such as diamonds, cash stacks, and gold coins will be spinning while in the natural one, objects such as trees, icebergs and rivers will be spinning. 2     The Juxtaposition With this project, we are creating a juxtaposition between the luxurious, excessive consumption and the effect it has on nature. In The Affluent Society, John Kenneth Galbraith argues that the desire to demonstrate one’s social status urges unnecessary consumption of luxury goods that has no larger use value than its reasonably-priced counterparts (126). By doing this without concern for natural resources that are non-renewable and definite in amount, it’s clear that we are starting to ruin our planet. People are willing to destroy the environment or ‘overlook’ the damage they are doing because they care about how much money they can make or how much they can save. As the user pulls the lever on the luxury side, the objects in the slot machine on the natural side will start to die or deteriorate. The ‘health’ level will also go down on the natural side and the cash amount on the luxury side will go up.   Our Question 

The question in between the two slot machines will be, “What are we gambling with?” This is suppose to make the audience think about what they’re doing and consider the cause and effect of their everyday life choices.

  Creating a Social Network This juxtaposition creates a social network by engaging people intellectually by discovering that the nature elements on the natural slot machine are deteriorating, it brings the audience through a process of realization. If they had little awareness about this social issue before, it will leave a deeper impression on them. We are hoping that it provokes a sense of social responsibility on everyone that interacts with it. The subtlety of the project and deeper underlying meaning will hopefully invoke conversation between the audience and get them talking about their thoughts or memories on the popular issue. 4 By Yuci and Kadie
Galbraith, John Kenneth. The affluent society. Houghton Mifflin Harcourt, 1998.  
Norman, Donald A. The psychology of everyday things. Basic books, 1988.

Project #2 :: Post-Mortem :: Draw Your Moves

Screen Shot 2015-12-14 at 6.57.43 PM    Screen Shot 2015-12-14 at 6.56.17 PM My second project is basically digital finger painting, so I decided to title it “Finger Painting.” Using motion code, you can move your hand in front of the camera. By clicking with the mouse you can change colors and by clicking a key you can clear the screen to start over. The lines on the side also change color so it’s more clear what color you’re using and they add some extra fun and color to the project. When you move you draw with two circles. One smaller circle sits inside the bigger one. They are set to random transparency to make the drawing look a little more interesting. My inspiration came from one of our in class assignments with motion track code. My project evolved from the class assignment, I changed a lot but some ideas stayed the same. I kept the same background color the same and the idea of the two circles.   Screen Shot 2015-12-11 at 7.32.29 PM     Screen Shot 2015-12-11 at 7.32.51 PM I think this project will create a magic circle because other people will want to gather around and see what someone paints. I also think people may want to try multiple movements and ee how they work together. I used a lot of coding skills that I learned from my conference project. I used the random number code to pick whether the paint color would be in the red, green or blue family. I also used a lot of variables again to inspire more creativity. Screen Shot 2015-12-14 at 6.53.04 PM Overall, I am very happy with this project. I have a lot of fun using it and I hope other people will too. Kadie Roberts

Conference Project :: Post-Mortem :: Find Your Mood

Screen Shot 2015-12-02 at 9.09.30 PM Screen Shot 2015-12-02 at 9.08.40 PMScreenshot of just the background, no emotion displayed.  My final project is a mood guesser, entitled Find Your Mood. When you click on the screen it will guess your mood by asking if you feel a certain way. It will also display a color that’s usually associated with the mood and a font that has a similar feeling to the mood. There are ten different moods programed into the interactive. For the background I used a sparkle picture that I found and edited in photoshop. It also has green and purple blobs floating around, which I created in photoshop. I wanted this to be similar to a lava lamp. The circle in the center also slowly fluctuates between blue and purple. I did these things to the background to give a sort of magical feeling to the project.  FullSizeRender-1 FullSizeRenderScreenshot with an emotion displayed. My inspiration for this project was pretty random, it just kind of popped into my head. I really enjoy playing with mood rings and seeing what it thinks my mood is, so that’s why I thought this project would be fun. I also wanted something that was playful and that excitement came from visiting the Sony Museum. Since the interactions that I liked the most there were simple and playful. This will create a magic circle because people want to share their experience and what the program guesses as their mood. Usually because it’s super accurate or way off. If something is funny or surprising people usually look for someone to share that moment with and I think that will draw people in and make groups of people try it and watch together. In Homo Ludens by Huizinga it’s said that magic circles are, “all are temporary worlds within the ordinary world, dedicated to the performance of an act apart.” I wanted to create this magical and mysterious other world that exists for maybe, just a minute, in someone’s ordinary world.   The code for my project was difficult at first but I eventually got the hang of it. I didn’t really understand the concept of variables but now I use them for everything! They’re so useful. I also found that by use variables I was more likely to experiment and be creative. Without variables it was such a hassle to go through and change every individual thing so I wouldn’t mess around as much. After just using variables for everything I found it so much easier to get exactly what I wanted from the code. Screen Shot 2015-12-02 at 9.33.18 PM  Screen Shot 2015-12-02 at 9.33.41 PMScreenshot of some of the code and variables being used.  I’m very happy with my project, it is pretty much what I had envisioned. I also feel that I learned a lot of code and really got to understand it. I know that I’ll be able to use what I learned from this project in the future. The main thing that went wrong was that I originally had wanted the whole screen to change and have a scene showing things that made you feel like the emotion it was displaying, like a sunset and dolphins jumping for happy, but that ended up being too complicated.  By Kadie Roberts

Project #2 Update :: Draw Your Moves

Screen Shot 2015-11-16 at 8.05.23 PM   Screen Shot 2015-11-16 at 8.00.21 PM I decided to change my project to a digital interaction instead of an analog one, since my project #1 was an analog interaction. So my idea for project #2 is to use motion code to move colored shapes following the user’s movement but not clear the background, so it’s kind of like they’re drawing with their movements. I think this would be fun because it’s seeing your movements displayed and creating art. It’s kind of like the colored circles on the floor at the Sony museum, you and your movement was represented but you didn’t actually see yourself. This way I think it distances the user a little bit so they can feel free to have fun and enjoy the interaction. I think this creates magic circle because multiple people can contribute at a time. People can interact together and others can watch or add to it. The audience can observe what happens when someone else tries it and then maybe try it themselves. The photos are a rough prototype, I think I will change the colors, shapes and sizes to make it more appealing. I also want to make it more clear when you move a certain way there’s a specific outcome.  Kadie Roberts

Project #2 Proposal :: Take What You Need

IMG_5053 IMG_5055 For project #2 I wanted to create something that could give people boost of happiness or confidence even if it was just for a minute. I wanted to be able to give the user whatever they needed at that moment. So I will create a bowl of cards that have positive emotions and inspirational words on them. There will also be a sign saying “take what you need.” I have seen signs like this before hung up around some towns, but one thing I think they are lacking is the ability to contribute back and inspire people to pass it on. I want them to feel like they could contribute to the installation because giving to others has been shown to also boost happiness. With my project they can contribute to others in more way than one.  The first way they can contribute is by writing their own card. Next to the “take what you need” sign will be some empty cards and a pen so that they can write their own card for someone else to take. There will be a sign saying “leave something for others.”  The second way they can give is by passing along their card. There won’t be a sign indicating they can do this, but hopefully the user will be in a good mood and feel like giving this to someone else. I think this project creates a magic circle because people can stand and look at all the cards, they can take and write their own with a group. Also by passing on the cards people are creating a connection. The card could also start up a conversation within a group and people may stand and talk, write or just look. By Kadie Roberts  

Conference Project :: Update :: Find Your Mood

Screen Shot 2015-11-02 at 8.43.08 PM Screen Shot 2015-11-02 at 8.32.01 PM I started working on the home screen of my digital mood ring. I added a sparkle background to give a magical feel and lava lamp like blobs moving up and down the screen. I made the blobs in photoshop and they are slightly transparent. I need to refine my movement code because I’m not totally happy with how it is working. I also might try making the blobs a little softer, so they don’t contrast with the background as much.  I still have a lot of experimenting to do, but I like it so far. I’m excited to start working on all the different emotion output screens and see the whole thing come together. It’s really rewarding to see the code act like you want it to and display what’s in your head. I can’t wait to install the project and see how people react to it.  Kadie Roberts

Conference Project :: Proposal :: Find Your Mood

IMG_4768.JPG  IMG_4769.JPG What does it do? This interaction is a digital mood ring. The home or start screen will be a darker background with colors moving all over the screen, similar to a lava lamp. I want this to give off a sort of magical feel. Then the user will place their finger on the trackpad, move it around and the program will tell them their mood. Just like a mood ring, a color will appear that is a representation of the mood. For example if the mood was happy, it would display yellow, not a  stagnant yellow color but a liquid moving one with slight changes in the color. It will also display the mood in words. Like “happy” and it will have synonymous floating around describing your feeling. Why am I interested? Whenever I walk into a shop and there’s a mood ring on display, I always want to try it on and see what it thinks my mood is. It’s fun if the ring gets it right and still exciting even if it’s way off. It only takes a minute and is simple to do. It creates a little bit of mystery and exciting fun. I’m always interested in seeing if people or computers can guess things correctly. How will it work in a public space? I hope that the lava lamp like colors will attract people and draw them over. I think because it doesn’t take long to do and is pretty easy, people will go up to it and try it out just for fun. I hope that it creates some new connections between people and they talk about how it guessed it right or so wrong. Maybe they’ll try to see what happens when they both move the trackpad. How does it create a magic circle? My interactive creates a magic circle by having a place (my laptop) where play can exists. The user can interact with the space and find their mood, which is hopefully fun. Finding out their mood should be exciting and they should have fun in the arena I created for them. It also builds a place for people to have exchanges about their moods or the program. Norman’s seven steps: Forming the goal: The user will see the moving colors on the screen. Forming the intention: The user will touch the mousepad and see that the screen changes to display a mood. Specifying the action: The user will realize that when they move their finger on the trackpad it tries to guess their mood. Executing the action: The user will move their finger around the track pad and wait to see their mood. Perceiving the state of the world: The screen will change and the images will move to show that it received the movement and is calculating the mood. Interpreting the state of the world: The screen will display their mood. Evaluating the outcome: They will either agree with the mood outcome or disagree and hopefully enjoy the experience. Design: I wanted the design to be intriguing and mysterious since I feel like mood rings work in a fun, unexplainable way. I was originally going to use the motion tracking code and movement to output a mood but I later decided, with some guidance from Angela, that it would be more realistic if the user actually touched the trackpad, since we are used to interacting with mood rings through touch. I think the design will appeal to most people because it has a low barrier to entry and the colors and movement on the screen are inviting. Code: The size and background will be in the setup function and the code for the trackpad interactivity will be in the draw function. I will use variables for all the different moods and colors. I don’t know how to completely code this interaction yet, but I plan on also using the restart function to take the user back to the first start screen. Kadie Roberts