Game Studio

Game Studio: Nonlinear Narratives: Poster Children Paper Prototype

Quick notes and impressions (see photos, especially abstract for game (as non-abstracted as I can get pre-actual design) about on-going design of the game::actually making it playable now, that’s where it’s at. I have my materials and ideas in one…

Game Studio: Nonlinear Narratives: The Stones She Gathered Postmortem

This past paper prototype was made with the primary intention of mapping my game out in such a way that I envision my final game to be mapped out as well. To that end, it seemed worthwhile to explore a…

Game Studio: Nonlinear Narratives: Industry Knowledge Post-Mortem

Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question, “What would happen if these specifications were not met?” And that was how I approached…

Game Studio: Nonlinear Narratives: Possessions Postmortem

I created another paper prototype for the flash fiction story “Possessions” by John Smolens.  I based this off the last paper prototype I made but made it more playable and more advanced with new ideas.  The goal of this paper…

Game Studio: Nonlinear Narratives: Possessions Post-Mortem

I created a paper prototype for the flash fiction story “Possessions” by John Smolens.  In the game, the player controls where the Husband goes and collects all the items from each room without running into his ghostly wife.  The more…

Game Studio: Nonlinear Narratives: Poster Children

Poster Children was a flash fiction that resonated with me. But it was actually a design element I could use as an avenue into designing the game, or at least a general outline of what the game could be: I…

Nonlinear Narrative: Clown War Post-Mortem

  I created a paper prototype for a game adaptation of Cuomo’s flash fiction piece “War of the Clowns.” In the game, the player controls the actions of two clowns with the goal of attracting the attention of a crowd…

Game Studio: Nonlinear Narratives: Industry Knowledge Paper Prototype

I set out on the paper prototype for ‘Industry Knowledge’ with the express purpose of creating something a little off beat that captured the same form of absence of explanation that the flash fiction “Industry Knowledge” did. The player would spend…

Game Studio: Solar post-mortem

   Solar Main Menu Screen Solar is a project that has gone through many changes over the past few months. Initially I wanted the game to be a Metroidvania game with a timed mechanic that encouraged progression rather than backtracking….

Interactive Story: The Outline

As examined in the earlier posts, game writing is a component of a whole. It takes a lot of work from many different people to craft a narrative, and collaboration with the other members of your design team is crucial…