Games from Nothing

Games from Nothing: Black & White Exercise #1 — Circular Motion

For the first lab I wanted to keep things simple using the circular motion code. My idea for my game was to have a bunch of rotating circles across the middle of the screen constantly rotating. Then by pressing on…

Games from Nothing: Conference Project Post #1 — Particle Synth

This is the initial sketch I drew after we experimented with hider/seekers using vectors. I wanted to experiment with lots of particles seeking around a central point. I began trying to implement seeking into a particle system, and this was…

Games from Nothing: Group Game #2 — Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of a “fire.” To start, I made the points, which represent embers, more yellow and orange,…

Games from Nothing: Black & White Exercise #4 — Magic Wand

For the fourth exercise, I decided to code a particle system that would look lie sparks coming out of a wand. To represent a wand, I used a long brown rectangle, and to represent the sparks, I used an array…

Games from Nothing: Black & White Exercise #3 — Atoms

When I started making this game, I decided to start by coding three circles which each had three circles rotating around them (using translations). I wanted the movement and position of the circles to remind the player of the “Twist”…

Games from Nothing: Black & White Exercise #4 — Particles

For our introduction to particle systems, I modified existing code of both the rings and particles. In my first attempt with the rings I altered the time taken for the rings to ‘expire’ or disappear from the screen. Then changed the color…

Games from Nothing: Black and White Exercise #3 — Transforms

For my third Black and White game I opted to create a Ferris wheel type structure. As we had just learned transforms I simply modified the existing code to arrange the box like structures in a radial pattern around a…

Games from Nothing: Group Game #2 — Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision.  The first iteration was with some simple…

Games from Nothing: Black & White Exercise #4 — Particles

With the particle system the key part I wanted to make sure was there was that it was player controlled.  From there it was trying to figure out how to make that pleasing to look at. I was playing around…

Games from Nothing: Black & White Exercise #3 — Card Coaster

The original idea behind the cart coaster was to have four blocks moving after each other on a set track. and then on a click they would make a loop. however I ran into a few problems. I could get…

Games from Nothing: Group Game #2 — Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…

Games from Nothing: Black & White Exercise #4 — Particles

With Exercise 4, I found myself experiencing quite a bit of writer’s block — or designing/programming block, in this case. So I kept things really simple, and decided to see what happened if I smashed two of our labs together….

Games from Nothing: Conference Project Post #2 — Bug Spotter Progress Report

Bug Spotter has been going fairly well since I laid out the initial concept. I will likely have to simplify further as I get deeper into coding, but I have been focusing primarily on getting the visuals right (as that…

Games from Nothing: Conference Project Post #1 — Bug Spotter Initial Idea

While sketching in my book, I stumbled upon an idea for a conference project that I immediately fell in love with: I would make a game about a lady bug that gets its spots. Aside from that, I had absolutely…

Games from Nothing: Black & White Exercise #3 — Clock

For this lab assignment I used the transforms lab and made some adjustments in order to make it a fun ride. There is one draggable object and the other four squares are turning respect to each other clockwise. The goal…

Games from Nothing: Black & White Exercise #4 — Particles

For this lab I wanted to create a circular rotation based ride and during the ride the shapes that are moving around can change depending on location of the mouse if on a desktop or the location you drag if on…

Games from Nothing: Group Game #2 — Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around the screen, scoring points for dipping in pools (which are randomly placed for variety’s sake). …

Games from Nothing: Group Game #2 — Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by police. You score points by being in pools, and if you get caught, it’s over….

Games from Nothing: Black & White Exercise #4 — Epileptic Rectangles

I created a simple array of 20 rectangles with random widths (heights start at 0.001). Each mouseclick creates a white rectangle at random coordinates, which then stretch vertically to the bottom of the screen (achieved by incrementing their height by…

Games from Nothing: My Sketchbook — Sol Lewitt Game #10

TEXT-AND-LINE ADVENTURE This one would be something like one of those old text adventures, except with straight lines connecting text passages, to give some actual form to the geography of whatever place you’re in.  It’d be light on actual gameplay,…