Emma Wilder Sadowski: Sticker ProjectThis project really began this summer, when I began really wondering how I was going to face the Armageddon of graduation– how my liberal arts degree could possibly suffice to pay back my student loans, or how my NEED to become an artist would end up impacting my financial stability. Here’s a post I made to the Student Loan/Debt Awareness Group we have here at SLC, and my initial reasons for this project: “How coincidental I join this group, moments before taking out another huge ass loan from sallie mae for a final semester…. This debt is larger than credit card debt in America?! Hundreds of young adults are graduating to the “promise of better futures,” either a gigantic monetary lie in the first place, or in the case of our powerful education at SLC, we run along to the next career path (such as a masters, which will cost more money) or we jump right into years spent working under someone else as a measly intern (while also making no money) or scrap it all and move back home. I see a gigantic miscommunication somewhere along the line, where our generation was fed into the “way things work now” before really being able to think about it. And it’s not our fault, either! Admittedly I am not as connected to the “real world” of what’s going on in America as I would like to be– last I heard Warren’s bill for the “restructuring of loans” (?) was turned down by the Republicans… and now I’m banking on deferring my loans as much as possible while hopefully not incurring massive investment charges until either a) those in power get their heads out of their ass holes or b) there is a gigantic environmental incident that absolves all of these financial worries, but regrettably extinguishes our lives. But it doesn’t have to be this dire. For instance, I would love to teach in city schools, or teach overseas to allocate some governmental funding to those darn loans, but I would prefer that those who represent me, meet me in the middle. I believe that’s how relationships should run. Besides, I already worked my ass off for 4 years and deserve a lil relief, damn-it. Plus, having to factor in the additional “extracurricular” years that keep one from the current plans of working for themselves, is not what I was promised in my time in my insanely inspiring, insanely creative institutions. It’s up to us, and those who said that we can do anything we want, to find a workable solution. We can make our voices heard.” Always been one for solidarity. I was really into ideas of commonality across this campus, what object we all have and use everyday, the somewhat divergent beliefs that make our school so great. Indicated in my one-card idea sketches: All of that energy took a platform once I heard of the sticker project. I had been futzing around with big banners that said things like “Just Do You,” or other little positive nothings, but I had been dying to make more of a politically charged statement, one that would align with my somewhat frustrations of being “stuck” in this institutionalized space. So I grabbed my one card and scanned it, made a statement about how this place “played me.” After I got that out of my system, I realized how widespread my sticker could become. Instead of concentrating on my own petty frustrations, I wanted to make it more widespread and gain some traction on this issue that a large portion of us will all be facing. Because after all, everyone has a one card, and most of us have a large amount of loans to pay off. How could transforming a visual means (something we all have in common) demonstrate a stand together against a bigger issue? Down the line, and in our class critiques, I made some key edits to the design. For instance, making sure each face was seen. Using the invaluable space of the signature and our student ID numbers to make a more cohesive layout. Changing the font to something that aligned more with the initial design of the id itself, and adding a more poppy color. I posted my project to my Facebook page, and the Student Loan/Debt Awareness page to spread awareness and assemble my army, and it was there that I discovered that “played by capitalism” seemed a little bit whiny and away from my point. That’s when I changed the text to “You are not a loan.” The first tagging. The assembled goods. I’ve already spread my stickers to at least twenty people, but in the coming days, I hope they will be spread campus wide. It’s already very exciting to see what dialogues are coming my way, how incensed and inspired people are to participate. I’ll be posting images of my army as they come. The big question I have left, and what I hope arises from this, is what next. I am all for standing together, but it’s my hope that we can march towards the “governmental fat cats” that are causing these economic issues in the first place, and say “HEY, THERE’S NO WAY I CAN PAY THESE.” Onward!
The City and environments we live in play a huge part in the vision we have of ourselves, our work and interactions with others. When I say city I mean everything from outside spaces to indoors (stores etc). Signs are everywhere, the people are everywhere but in a way, I feel like there is little space for our creativity to be fully expressed due to the boundaries our society places on us. The subtleties of society are what without us even knowing, impact our ways of thinking/creating. This class and the idea of reframing places huge emphasize on these subtleties and commodities that we conform to without giving second thought to. I think what rules society most these days is consumerism, which we all take part in and accept even if we would prefer not to. Materialism, big corporations etc rule our cities and lives, and that is a huge problem especially when starting to think about the future of our cities/lives.
My sticker campaign changed a lot during the process of making the stickers. My idea was to criticize consumerisms and big brands, so I first made this sticker:
I thought it was quite poignant and liked the “work buy consume die” text in the middle, which was straightforward and a bit intense. However, I think the image was maybe a bit much and also too much of someone else’s work, especially the background, which isn’t mine. I then decided to change the idea and made a Buddha sticker:
The sticker said “the root of suffering is attachment”. I thought it was fun, but not complex enough. I was looking for ideas online and whenever I typed in consumerism into google images, I found barcodes everywhere. The barcode was present in my first sticker but not predominantly. I think nothing says more consumerism than a barcode, and eventually the barcode becomes somewhat our “identity”, when consumerism takes over our lives and environments.
The barcode’s big black lines immediately made me think of bars, and made me think of “being locked in”, so I thought I would add big hands as if they were holding on to jail bars. I then added the text “the things you own end up owning you” in small font next to the barcode to slightly illustrate it.
The visual code of Heimbold played an important part in the making of my sticker. I was constantly thinking of where I would put it/why. The visual code of the building in my eye is quite hostile and simple in the sense that the only colors are white (the walls) and gray (silvery kind of). I thought my sticker should match the simplicity yet strength of the building. I think Heimbold is a great building in terms of creative thinking because it is all about vagueness. However, I think it sometimes lacks art and creations, aside from the Barbara Walters Gallery.
I was wondering where to put up my sticker in the building for it to have a significant meaning. It could be placed anywhere really but I thought it should be somewhere consumerism related in the building. I decided on the vending machines. I placed one on each: one on the glass part of one of the machines, and one on the bottom part of the other. The other place I am putting my stickers in on laptops. I have one on mine and started giving them to my friends to put on theirs.
Something pretty interesting happened though. I placed my stickers at night, and the next morning as I walked by the vending machine realized that the sticker that was on the glass was gone. It’s funny because it wasn’t completely removed, just moved to the black opaque part of the machine. I am not quite sure what to think of that/who could have done it but I think it’s interesting that it wasn’t completely removed!
I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is constantly shifting, and one of the ways I did this was by adding a score to the bottom of the screen. The score constantly climbs over time, and is reset to 0 upon collision.
If the score reaches a certain number, say 1500, a few events will happen. For example, one of the triangle’s points is now mapped to the user’s X or Y coordinate, or there’s a black rectangle taking up one vertical half of the screen. Other changes include the growing/shrinking of the user’s circle as it hits certain X and Y coordinates, as well as changes in the speed of the triangle’s random morphing.
One last part about this game: you can intentionally collide with the triangles, with the only punishment being a score reset, but the triangles keep the shape you’ve put them in before the point of collision. The game could be played just as something that you can alter visually with your decisions and movements.
Originally, “Bammer” was a game of a player-controlled circle attempting to avoid numerous pulsating/vibrating triangle obstacles. Over time, the triangles grew in size, and their motion was hard to track (as it is randomly generated), but we needed to further design the game and add new elements. Each member of the team started coding their own version based off the random triangle code, and I chose to design something that’s more aesthetically pleasing; I wanted to see how cool I could make a game look using only the colors black and white.
The Mystery of Frogboy is a basic bastardization of Frogger, minus a few elements. The user is a circle mapped to mouseX and mouseY, and initially begins at the bottom of the screen in landscape mode. Seven squares bounce back and forth along the x axis, set in y position each above one another. The green square represents a lily pad that the frog is trying to get to, and each of the other squares is an obstacle that has a speed between 5 and 31. The objective of the game is to get to the green square without colliding with anything else, and to do it in the quickest time possible. I didn’t manage to code any collision in this game, so no rewards or punishments are established, and the gameplay is goofy because of that, but this game was important in helping me establish sets of functions for individual objects, and I had fun positioning and setting the variables of the obstacles.
And so ends our Bubble Tower adventure! We started off with a very angular, somewhat awkward-looking matching game, to having a very clean, airy design that most assuredly lives up to the game’s name.
- adding more villagers for more difficulty
- characters that need to be tapped in a certain order
- a character that will change everyone’s speed
- a character that assist the monster
game begins as:
Completing the track
“88” is created:When the track is completed, the circles will not stop moving, so the goal become to maintain the “88” for as long as possible. In term of design, the background command is placed in the “setup” function instead of the “draw” function, so circles are drawn on top of each other, and thus forming the grey tracks that look three dimensional. Because of the same reason, these tracks also have different shades when the moving direction changes. A list of things to be added:
- A timer on screen to count how long a player can maintain the goal
- New levels adding difficulty(for example, instead of forming the whole track, set some area as forbidden zone, if a circle moves in, the game would reset )
- title page/sound/ other shapes