Categories
Abstract Video
Art from Code
Art from Trash
Bad Guys
Blackspace
Conceptual Art
Contemporary Curation
Cultural HiJack
Digital Tools for Artists
Drawing Machines
Games from Nothing
Game Studio
hack&gli.tc/h
I Expect You to Die
Interactive Art
Interactive Story
Level Design
Mapping the Invisible
Muralista!
New Genres
Nonlinear Narrative
Paranoia as a System
Playable Buildings
Projector Night
Radical Game Design
Remix the City
Supernova (The Party)
Systems Aesthetics
The Interactive City
Urban Installation
Month: June 2015
Mapping the Invisible: Criminals Post-Mortem
Our work is the intimidating structure that marks the grassy area between the Sports Center and Hill House. It’s interesting to watch wary foot traffic examine the structure, because although the structure was tall enough that it was easily passable,…