In this project, I created a simple way for people to read their horoscopes for the month of October. By clicking the screen, people will be able to see all of the horoscopes. They can click back and forth to see which horoscopes correspond with their signs. I decided to use very few words per sign because I think that this keeps the interaction simple. There isn’t an abundance of text to read, but just enough information to portray the theme of their horoscope for that month. I think that this is a fun interactive because it allows people to gain information efficiently. Whether people follow horoscopes or not, most will still find them entertaining to read.
Originally I had planned to have the user be able to click on each individual sign and only see that horoscope. After working on the code, I found difficulty in achieving this. Despite this, I still think that it has the same effect on the user because it allows them to reveal the horoscopes themselves. This still engages them to an extent because it is their action that makes the text appear.
The coding of this project incorporated mousePressed(), with layers of the black background and the text. I chose to use black and white because I think that it contributes to the simplicity of the message.
I see this project fitting into de Waal’s ideology of the “City of Strangers.” Horoscopes are universal in the sense that anyone regardless of gender, age, class, and many societal factors can relate to it. I think that this would bring people together because everyone has an astrological sign. When looking at the horoscopes, people could share their opinions with their friends or others who have the same sign. I see this supporting the idea of a magic circle because it can unify people based on having the same astrological signs. This can strike up a conversation between two strangers. I think that this helps reenforce common ground between people because everyone has a sign.
- forming the goal: the user is interested in the falling leaves and wants to interact.
- forming the intention: the user will interact and the longer they interact the more they experience
- specify the action: the user will approach the interactive either because they see others using it, or they are simply interested in it. As soon as they are within the range of the motion sense, they will see how they can interact with it.
- execute the action: the user will play with the interactive; the leaves will fall and eventually there will cease to be any room for the laves to fall.
- perceiving the state of the world: the user realizes that the leaves have stopped being able to fall, and that they no longer can interact with the leaves
- interpret the state of the world: the user interprets the notion behind the leaves stopping
- evaluate the outcome: the user has interacted with the art and walked away thinking about the meaning behind it
- draw(); leaves will consistently and continuously fall from the top of the screen to the bottom.
- setup(); the background will be a shadow screen and I will have motion sense as well.
- variables: I will create variables for the buildings that will be timed.
- color: the color of the leaves will be consistent and the leaves will be an image repeatedly falling. the buildings will be grey with black outlines
- interactivity: the user will be able to manipulate the path that the leaves take when falling from top to bottom of screen.
setup()function to set up the background, and the
draw()function will contain a timer, a random target generator, and a function to determine if the user has hit the target properly or not. A custom function will monitor the volume change of the surroundings with a proper threshold.
What are you making?
For my conference project, I will be making a passive webcam interactive. When first looking at the screen, the user will see a still black and white abstract pattern. This pattern will have many freeform shapes that will draw the viewer’s attention to the screen. Then, the camera will pick up the user’s movements and distort the image on the screen in accordance to the person’s movement. The abstract pattern that was first there will transform continually into new abstract patterns, as the person moves in front of the webcam. This allows the user to create their own patterns.
Why are you interested in making this interaction?
I’m interested in making this interaction because I think it is something new and different that will draw people’s attention. I think that it is a fun approach to using a webcam because instead of seeing an image of yourself, you’re seeing your movements reflected through an evolving pattern. This allows the user to have direct manipulation, but also allows the interaction to be open ended. In addition, I’m interested in making this interactive because I was inspired by Bridget Riley and Ryoji Ikeda. These two artists both use black and white shapes to create abstract and uniform patterns. I was really drawn to this style because I think that there is something so simplistic, yet captivating, about black and white art. Bridget Riley’s artwork consists of paintings that have ornate patterns and optical illusions. While her work is still, the illusions that she creates makes it appear to be moving. I thought that the effect that her art gives to the viewer was amazing because it makes people see more than just still shapes. Ryoji Ikeda’s work consists of more simplistic patterns, like thin stripes. His work is projected in a large room. The projector moves the patterns along the walls and floors, creating an impactful effect on the viewer. Both of these artists use black and white to give more definition to the shapes and patterns that they have created. I decided to combine both of the artists’ styles into my conference project because my project will include black and white abstract patterns and movement.
How do you expect it to work in public space?
I expect my project to work in a public space because it has a low barrier of entry. This means that people will be more inclined to try it because there is no pressure as to what you are supposed to do with the interaction. People can act freely and use it how they wish. There is no right way to use the interaction; there are endless possibilities. I think that these type of interactions are the most fun because it allows people to be creative. This will enforce the idea of a magic circle because this design allows multiple people to be interacting with it. Since it is based on movement, there can be multiple people in front of the camera. This will bring people together because they can interact with this project at the same time to create a unique image on the screen. After reading Martijn de Waal’s article, it is clear that this idea fits into the category of a “playground/magic circle” because this interaction fosters a site of play, is a voluntary activity, isn’t rational, and forms community. Although this interaction fits into all of these aspects, it is not autotelic because there is no ending goal for the user. They can play with the interaction as long as they want to. Therefore, I think that Castells would like this idea because it displays a network. Castels believes that “the concept of network to symbolize a society that is increasingly de-centred, flexible and individualized” (Gane + Beer, 20). This project is definitely flexible because it is very open ended. The user(s) can make any motions they want to change the image on the screen. It can also be individualized, depending on how many users there are.
Norman’s seven steps:
Forming the goal: The user will see the black and white pattern on the screen.
Forming the intention: The user will approach the screen and see that the patterns moves.
Specifying the action: The user will understand that the pattern’s movement is controlled by their movements.
Executing the action: The user will then move themselves in front of the webcam and move in front of it.
Perceiving the state of the world: The user will change the pattern present on the screen.
Interpreting the state of the world: The user will understand that they have the power to make new art based on their physical movements.
Evaluating the outcome: From this experience, the user will see that they can create art in a new way.
I choose this for my design because I thought that a webcam interactive would have the least barrier of entry required. I think that these are the most enjoyable interactive because people are the most comfortable using them. Another option that I considered was to create a black and white abstract pattern that was controlled by the movement of the mouse, instead of the person’s movement. This idea would not involve a webcam and would therefore have a greater barrier of entry. Although both ideas are passive, I decided to go with the webcam one because it allows people to be more creative with their movements. A track pad would limit the movements they could make.
Draw(); The black and white shapes will be programmed to follow the motion picked up by the webcam.
Setup(); The background will be the webcam.
Variables: I will use variables for some of the shapes that will be repeated.
Color: I will only be using black and white in my project because I think that it will have the most impactful experience on the user.
Interactivity: The pattern on the screen with change according to the user’s movements.
- Forming the goal: The user sees and hears that there is a piece of interactive media that they want to take part on a computer screen.
- Forming the Intention: The user will see that the point of the interaction is immersing themselves in the song lyrics on the screen.
- Specify the Action: The user will approach the screen/ camera and figure out how the interface works by walking towards it or watching others interact with it.
- Execute the Action: The user will pick a song and watch as the words surround them on the screen.
- Perceive the State of the World: The user notices that after they pick a song, it plays and the key words of the song surround them as they fall from the top of the screen.
- Interpret the State of the World: The user tries to interpret what has happened by allowing the music to surround them to create a valuable experience.
- Evaluate the Outcome: The user has become one with the music and participated in a hands on musical experience.