Monthly Archives: November 2015

Conference Project Update: Aura Mirror


My conference project has evolved from a heads-up display to a motion activated aura. The first versions of my new aura project had a camera background and the aura randomly shifted color. Now It has evolved into two mirrored auras on black and white backgrounds. I am currently experimenting with multiple colors and more circular aura shapes. I think that this project creates a magic circle by mesmerizing its users.

This conference project is inspired by the artist Hilma af Klint. She was an early abstract artist who was a practicing mystic. Her artwork was used to represent complex spiritual ideas in the inner and outer world. Her artwork often contained split backgrounds with high contrast color. Because of her work, I am using split black and white backgrounds and circles to represent the aura.


Project #2 Progress: Restroom Museum of Art


So far the project is going ok. I am currently waiting for approval from student life on my display. I am also working on art pieces selection and creating frames that would add to “fanciness” of the art.


The hardest part of the project is getting the approval and choosing which pieces I will be displaying. I am debating whether or not modern arts or renaissance art will add even more feeling of irony. I think I am leaning toward renaissance arts because of this gracefulness and sense of delicacy the painting produces. Additionally I need to be careful about what piece I will put in the bathroom depending on gender and sensitive messages in arts such as religion, for it might be interpreted in an offensive way to some people. I am hoping to discuss more about the pieces I will be using for display during conference. I think this project is not technically difficult but more difficult to figure out the psychological aspect of the display and prediction the outcome. Additionally I think it is also good to add more art around the bathroom beside the stalls and the toilet like around the mirror and trashcans.

For the frames I am working on painting them gold with spray paint and such.

Yun Mi Koh

Project #2 Update: Alien Solar System

Talila_Still_Alien_Planets copy

For my second project I want to create an alien solar system. So far I have sketched out what I want and am trying to figure out how I want it to be made interactive. I started with building a still version of the alien solar system. Currently I have also built a version of the solar system using multiple transforms. I want to experiment with creating patterns for the planets. I would like to generate a new planet every time that the user clicks their mouse. I think this project has the potential to create a magic circle because the rotation of the solar system is mesmerizing and the ability to create new planets will keep the user interested.

Talila_Moving_Alien_Planets_v1 copy

Unfortunately, I have been having some problems with the code. The planets are not showing up where I want them to and they are quickly rotating off of the screen. I also cannot figure out how to get my interaction to work. There is code to create something when you click down, but what you create doesn’t remain after you stop holding the mouse down.

Talila_Transforming_Alien_Planets_Code_v1 copy

Conference Project Proposal: Regulation

Conference Project Proposal: Regulation

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For my conference work I have decided to partially build a holographic illusion. Using plastic, I will create a rhombus with the fine point in the middle of the structure. I will be building this on using the repurposed monitor of a Dell computer and using cheap, thin, plastic to build the rhombus. I was wondering about other materials that a hologram could work with- would a “hologram” work using a saran wrap type material? wax paper? Originally, I planned to build the plastic rhombus with the center point being the projector- but there was a high possibility that this could not work out. I would like to utilize the Mac Mini’s to use madmapper to project on the wall behind the installed holographic illusion.  I would also like to use a kinect or leap motion for the user to interact with either (or, preferably, both)  the hologram or the map behind the hologram. I would like to utilize this experiment to discuss about internal selves and its interaction with the environment/ experimenting with what an internal self might perceptually look like. It would be interesting to experiment with having the user interact with both things, to show the hardship that comes with regulating a self in an abstract/ juxtaposing environment. With my map, I would like to work on dimensionalizing the abstract space behind the hologram using just the projections and light- with the main inspiration being from Urbanscreen and Ryoji Ikeda. I will be creating patterns specifically for this purpose.  I would like to use the hologram and the projection map, both reliant on the interaction between light and form, to see if I can dimensionalize internal/ non perceivable space. I wonder if being able to dimensionalize such aspects of the self in an abstract environment might help with internal regulation. This installation will hopefully encourage play by encouraging the audience to interact with the hologram and environment- and experimenting with using both using either a kinect or leap motion. I am keeping in mind a more physical play for this installation.

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Hallucination Room

I attempted to create a subtle narrative involving these girls interacting with each other and their dimly lit house. I wanted to transform the corner of the wall into a place that spied on these girls and let the viewer into their world. I created various white panels that were to appear as windows into these little moments. The clips contained slow and subtle movements occurring in loops which created a hallucinatory impact as you were unsure if the clips were images or moving video. In these clips, the girls interact with each other but acknowledge the viewer at times by looking at them. This includes the viewer in their space, but still establishes them as observer. I found the panels I used to be excellent reflectors of projector light. However, my clips seemed to be filmed far too dark and the piece suffered affect for that reason.


Towards the end of the cuelist, I distorted the image to not fit in one panel, but be spread across the panel and wall. I realized this was more interesting.

IMG_8570 2

I wish I had not limited myself to fitting the image in the boxes I created for most of the cuelist. I think that the image appears more interesting when one plays with the placement of images on the surface rather than placing them where they fit perfectly to the surface.

Project #2 Update: Stagnation

For this project, I have been working on a growing concern I first had when working on this project. The major difference between the machines I am drawing influence from and the code I am working on now is that they are physical and three dimensional objects while my code is a virtual simulator. In fewer words, I am trying to translate a very physical interaction into a virtual one. Technically, I can recreate the interaction, however there is a certain quality that is lost. It is not as special if a machine has the capability to turn itself off. Part of the appeal of the useless box is it performs a task that is not expected. On the other hand, machines are expected to have the type of power to control itself. To me, the solution for this problem is to exaggerate and really draw out the physical aspects of this code. I have been working on putting together an interface that appears to be more material than electronic.

Several options for the types of input that can have a binary toggle.

Several options for the types of input that can have a binary toggle.

On a side note, this project has also taught me that there is a difference between a worthless task, and an impossible one. An impossible task only installs and perpetuates a sense of failure with the user. However, a worthless task, such as this, opens up a whole existential curiosity that draws users in.

Project #1: Hallucination Room

Hallucinations: Shouts from the Unseen

For the hallucination room, I attempted to create an installation playing on the invisible systems which we embed cognitively. Orbital systems and their paradoxical relationship to systems of a disruptive cognitive nature could change our perception of reality. Largely, I am fascinated by the axiomatic design of non-Euclidean geometry and, if due to this, human beings could begin to optically and cognitively perceive non Euclidean geometry whilst living in a perceptually valid Euclidean world. Also how this would affect people’s theory of mind, experience of narrative, and spatial/ temporal space perception. I attempted to let people subliminally play with a hallucination that may speak to an unknown or unperceived reality. This attempt was largely ineffective, though it gives better structure and ideas for future explorations.

To begin, a simple explanation regarding the definition of non-Euclidean geometry: In mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to Euclidean geometry. Non- Euclidean geometry arose historically due to the logical invalidity of Euclid’s fifth postulate. Euclid’s fifth postulate stated that two parallel lines will eventually meet, which was found to be invalid: thus non-Euclidean geometry was born.  Non-Euclidean geometry “arises when either the metric requirement is relaxed, or the parallel postulate is replaced with an alternative one.” With the replacement of Euclid’s fifth parallel postulate, one obtains either hyperbolic and elliptic (riemannian) geometry. The essential difference between Euclidean (the geometry that we see/ perceive) and non-Euclidean (what we cannot) is the fifth postulate, more commonly known as the parallel postulate. So, in Euclidean geometry, lines are at a constant distance from each other and are known as parallel, two points will equal a line, and is the geometry learned in high school and the geometry of our perceived world. Non-Euclidean geometry, simply speaking, is not that- and comes to two well known non-Euclidean geometries: Hyperbolic and Riemannian. Hyperbolic plane geometry replaces the fifth postulate of Euclidean geometry with its own. Hyperbolic plane geometry is known as the geometry of saddle surfaces or pseudospherical surfaces, meaning, surfaces with a constant negative Gaussian curvature (a saddle shape). Some physicists, in the likes of Einstein, believe that space is curved and that the general theory of relativity adheres to hyperbolic geometry. This has been recently disputed as evidence has actually pointed to more flat based geometry, though it is still under investigation. M.C. Escher utilized hyperbolic geometry in a lot of his work. In Riemannian geometry (sometimes known as elliptic geometry or spherical geometry) the lines curve forward. Riemannian is the geometry of curved surfaces- which is directly connected to our lives on our curved surface, Earth. Non-Euclidean geometries are those that we do not easily perceive, but are forces that mysteriously shape our world, and that nonetheless live in logical and axiomatic truth.

hyperbolic sphere  hyper sphere naturalescher riemann

Graphic Examples: From left to right: A Hyperbolic Sphere, a naturally occurring hyperbolic sphere: Coral, M.C. Escher’s usage of non-Euclidean geometry, a Riemannian surface.


Authors such as Borges and Dostoevsky utilized non-euclidean geometry and the way it plays with temporary spatial perception to be used as a catalyst and subject in their narratives. They also utilized the narrative structure in which non-euclidean geometry was born out of: Axiomatic systems.  Borges utilizes the structure of an axiomatic system to go through The Library of Babel, in which the narrative architecture is Non Euclidean. Borges essentially subversively manipulates his audience and brings them into his world through the use of an axiomatic system, which is inherently designed to be logically valid to human beings. Thus, further deepening the validity, investment, and  intrigue in Borge’s audience has in the story. Subversively, Borges utilized the subliminal way that our brain plays with the validity of logical, axiomatic thinking in order to facilitate a great spatial understanding of the space. Borges made the brian play with itself. Some may think this is hallucinatory and, frankly, evil.

In The Brothers Karamazov, Dostoevsky used the axiomatic system of Non Euclidean geometry to show how it could disrupt natural systems, i.e. God’s creation, thus theologically rendering non euclidean geometry similar to evil. This is also a factor in why I chose this topic for this project. One of the main characters of the book, Ivan, contends that non euclidean geometry should not have been made if there was an all knowing, perfect God. Because, if there was such a God, non-Euclidean geometry should not have been allowed to exist. Non euclidean geometry was a mathematical discovery, one based in reason, whereas the firm belief in euclidean geometry was a belief in reason- but now reason states, that is wrong. This is similar to how evil relates to Godliness- we are told that evil is necessary/ that God created evil, though this makes no sense and causes doubts in many believers. Yet, it is called reason and systematically validated. Ivan fears insanity as his beliefs in reason and God are shaken when confronted with the invisible system of non-Euclidean geometry.

Mitch Stokes in “Dostoevsky on the problems of Evil and Geometry” expands further:


“ Ivan’s struggle mirrors the West’s. Since before Plato, the West held reason in high esteem (The modernist spirit is not, therefore, modern after all.) But then – just when the Enlightenment was hitting its stride- reason threw itself into doubt with non-Euclidean geometry. This discovery is one of the main causes of postmodernism’s suspicion of reason. But much of Dostoyevsky’s commentary here would be lost on us without an appreciation of the non-Euclidean revolution. And this is but one example of how widespread mathematics influence is. Not putting too fine a point on it, mathematics is important. But merely being able to do mathematics is insufficient, primarily because there’s much more to understanding mathematics than recipes and formulas. To be sure, mathematics is a powerful means for describing, predicting, and controlling the physical world. But its study is also required for understanding culture. To allude to Kant: calculation without understanding is empty, understanding without calculation is impossible. Our problem with geometry is not the modernist’s; our problem  is that we don’t understand it.”



Various illustrations of the library of Babel

I wanted to further allude to this problem in my design and how non Euclidean geometry represents an important function of human culture in general. The functions, restraints and study of Non Euclidean geometry is similar in how human beings embed hierarchical power structures and give them episodic validity, thus making them ‘real’ and able to initiate action. This alludes to how such episodic validity is given to other structures of power such as a belief in capitalism, white supremacy, etc. The mystery behind such immense belief is often puzzling and in direct adherence with the quote alluding to Kant via Stokes “calculation without understanding is empty, understanding without calculation is impossible.” This is a topic I wanted to explore along with this phenomenons interactivity with culture.

Rigorous axiomatic systems in which non Euclidean geometry are built on are similar to how neural structures work in the brain, in that they are validated systematically and repeatedly through different conceptions of “proof”. When viewing a space, our brain is calculating temporally and mapping spatially- which is calculation. But, one must need understanding and moreover, ecologic validation. Understanding comes from the negotiation with context, object, function, and form. An installation is the perfect venue in which to have this negotiating playing in real time. While using this logical mode of thought, and in an attempt to make non euclidean structures neurologically valid in terms of spatial acceptance, I tried to facilitate such understanding through using materials and forms that allude to natural systems fixed with the juxtaposition of such non Euclidean traits via mapped projections, which were reliant on light.

Paradoxical Design: Intention and Failure

sam sketch

concept sketch 1

My installation was informed by physical materials symbolizing natural systems, which I used to structure my installation. I built the idea of my surface around natural systems. Utilizing the materials of paper and plastic, I was able to build using said natural systems in the most common way we consume them- in their condensed, commodified, capital form. A similar sizing down to the singular model and example of a system of Non Euclidean geometry I used in clip form.

My original plan for the structure of this project was to further build out the space with pieces of hard construction paper and have the projector inside the structure- thus the natural system would be housing the “un natural”. Though, this did not work out

Originally, the structure was supposed to be made entirely out  of paper, but that changed as I began experimenting with plastic, canvas, and a hard white styrofoam. I played with many alternate materials. I enjoyed working with the paper material, canvas, styrofoam and plastic for the natural systems form and materials. The physical structure worked semi-well. It definitely gave the mood of a natural system, though the paradox effect did not come off generally.

First paper structure

First paper structure



A side view

A side view


The hallucination attempted to be the result of the strange merging and acceptance of two seemingly juxtaposed systems- of the physical structure/ material and of the material of light from the projections.  In the installation, it ended up looking like they did not interact due to the structures not correctly harnessing/ manipulating light. I wanted the non-Euclidean structure to be represented through light- as light is another things which humans perceive but do not necessarily consider the systems behind. (I.e. how such invisible systems are living underneath common acceptance and how that is brought to life through the juxtaposing materials.) Similarly, the juxtaposition between the light of the projection and the materials was almost too extreme for effectiveness. The scene looked cluttered and was not as intended. It was not captivating enough for people to look at or even mildly be interested at interacting with, as the narrative of an unidentified model, colors, and structure were not enough to inform even a mild narrative. This was definitely a good learning process for me.


This installation was not successful as the light did not interact with the physical structures as thought. Even with this fact, it was similar to my original intention of the piece. Such invisible systems contrast- with the natural, preconceived, and perceived areas of it. Due to my preconceived notion of non Euclidean geometry during construction, the perceived areas did not have such an alarming effect for the general audience due to their extreme juxtaposition, but if looking closer, the paradoxes still ring true. There is still the perception of illusion for the audience within the work.




For instance, looking up close on the paper object,  it became clear that the digital fabric was juxtaposing with the material as well as interacting with it. The merging of these two materials: paper and light, created a paradoxical, juxtaposed effect, though still seemed to merge. This is similar to how I hypothesize humans could begin to interpret non Euclidean geometry. Though, that was not clear or present to the audience or to anyone if they were not actively interacting with the installation- which my choice of structure and clips did not allow.


Click to play gif

click to play gif

click to play gif

click to play gif

click to play gif

The clips also worked well, though they were not nearly dynamic enough to engage an audience whatsoever. I understood that the way to play between this juxtaposition was to rely on simpler clips that allowed for the space to negotiate itself- such as the single clip of the Non Euclidean model animation. The positioning of the projector, paired with this clip, allowed for the light to look as if it were pulling the materials into its enclosed reality. I learned that with the negotiation of context, simplicity is key as well as focusing on playing with light.



I arrived at my map by looking at a behavior that requires our utilization, understanding, and commodification of it: a systematized investigation of a system we view as natural. For this, I began wondering about how humans use water- to drink, to bathe, to relax. Creating another system from the natural system that is the creation and use of water. Similar to Euclidean geometry, we see this as normal and non disruptive. I disrupted this by taking footage of people using water and reversing it and flipping them to have a paradoxical effect. Over this I projected various Non-Euclidean models, each representing themselves on the basis of great circles.  I mapped this clip underneath the structure of the natural systems in order to attempt to convey how non-Euclidean geometry interacts in the real world. Also projected were brain neurons firing over a man ray animation over a paper stagnant structure, commenting on the plastic nature of such perceived structures (like the brain).



Mapping onto paper structure

The projection in its current form, as I have found, does not generally encourage play-which is particularly unnerving. It was supposed to encourage play on a subliminal, curious, level and encourage the audience to take notice of the mild changes in their perception of natural forms and continue along that axiomatic line of thought.  I had in mind the type of play that Non Euclidean geometry calls for: a mental invisible type of play- a play that requires a deep introspection on such systems of thought. This, in retrospect, is a very hard goal to achieve. Nevertheless, I will continue to try. Urbanscreen seems to encourage such introspection quite well, part of me wonders if it has to do with the way sound is used in their constructed environments.







Time constraints definitely hindered my project and resulted in a less than desired result, particularly when it came to the structure. I did not have the time or materials to build out the space as intended, but it was a good lesson when it came to negotiating space and form. This experience will allow me to rely more heavily on the importance of light.



There were some artists that formed and inspired my design and conception. Feng Mengbo, with Long March: Restart (2008,) created a narrative of his life during Mao’s regime utilizing the structural elements of a Mario video game. With no context, the user does not know he is playing in a complicit power structure but still embeds the basic motivations, goals, and necessities of the characters of that time.

Nalini Malani’s Gamepieces (2003/2009) works with how components of her work adapt to the architecture of space, which directly results in works success. Actively juxtaposing images of war and violence, blue skies, and “earthly images” project from the mobile, cylindrical structures in Gamepieces. Malani’s “comment emphasizes contingency. In the hierarchy of components that constitute an artwork, it seems obvious to emphasize the importance of the constant non-varying components.” (Gamepieces: An Installation Deconstructed, Briggs, Sydney, 2015). Nalini Malani plays on the audiences want for a presupposed hierarchical structure of components and allows the removal of such hierarchical systems to allow the audience to reflect on that.

Gone: An Historical Romance of a Civil war as it Occurred b’tween the Dusky Thighs of One Young Negress and Her Heart

Kara Walker relies on the historical system of adding meaning to eighteenth-century cut-paper silhouette to critique historical narratives of slavery in “Gone: An Historical Romance of a Civil war as it Occurred b’tween the Dusky Thighs of One Young Negress and Her Heart” (1994). Walker juxtaposes tumultuous, unnerving imagery which “confounds conventional attributions of power and oppression” paired with a material derived from a systematic practice of self reference and leisure for white, upper class, people of the south in the eighteenth century- a practice still in place in the south today. Walker relies on the audiences inference on such systems of exploring the self in relation to narrative environment in order to realize how “whiteness is just as artificial a construct as blackness is.” (Walker, Gallery label from Contemporary Art from the Collection, June 30, 2010- September 12,2011, Moma.) The Urbanscreen collective has been a tireless source of inspiration for me while learning about digital media.

''320° licht' by Urbanscreen

”320° licht’ by Urbanscreen

The URBANSCREEN collective artistically manipulates the material of light for site-specific public media such as “architectural projections, augmented sculptures, media facade concepts and virtual theatre.” They “investigate the phenomena that occur when the material world is superimposed with the digital, and inversely, when the digital overlaps with reality”. They go on to state “by experimenting with the syntheses of digital media and material objects and spaces, we discover new forms of artistically conveyed studies of a living environment that keeps changing as we speak.” (Urbanscreen, 2015) Urbanscreen looks to working with a new living environment in order to augment our perceptions of what a proper reality looks like, which opens the door to many unknown effects: culturally, cognitively, and artistically. All of which constantly interplay and negotiate with each other to create our shared reality. 


Project #2 Progress: Magic Ball


For my second project, I’m making a “magic 8 ball” that predicts answers to the users’ yes/no questions. So far, the code that I’ve used incorporates a text selector. This allows the ball to generate random text when the user clicks on it. So every time they clicks on it, they will get a different answer than the previous time. This creates the effect that the ball is actually answering them because the generated answers aren’t consistent.

I plan to work on this project further by adding more details to the overall project. For example, I want to play around with different fonts and the design of the magic ball. I want the design to look captivating to the user. So far, I decided to have random colors flash on the ball. I think that this creates a mystifying aspect to predicting the future. I’m planning on evolving this design further by developing the base to make it look more realistic and adding more stars on the ball. In addition, I want to add more answers for the ball to give the user. I think that that would add more depth to the interactive aspect.

example2            example1

I think that this project has the potential to create a magic circle because it can involve more than one person. People can ask questions in groups or compare answers to their similar questions. If in a group, people can think of questions they want to ask collectively. I think that this project’s function is a universal idea because it is based off of a magic 8 ball. Therefore, it will be able to bring people together because of its’ familiarity. Although this project has the potential to create a magic circle, this may not always be the case because it is primarily targeted towards individuals. For example, a person would ask the ball a question in their head and then click to find out the answer.

Wether used by individuals or groups of people, or even both, I hope that this project is fun for people to play with. People usually are intrigued by finding answers to the unknown, so I think that people would enjoy using this light hearted way to predict the future.

Project #2 Update :: Draw Your Moves

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I decided to change my project to a digital interaction instead of an analog one, since my project #1 was an analog interaction. So my idea for project #2 is to use motion code to move colored shapes following the user’s movement but not clear the background, so it’s kind of like they’re drawing with their movements. I think this would be fun because it’s seeing your movements displayed and creating art. It’s kind of like the colored circles on the floor at the Sony museum, you and your movement was represented but you didn’t actually see yourself. This way I think it distances the user a little bit so they can feel free to have fun and enjoy the interaction.

I think this creates magic circle because multiple people can contribute at a time. People can interact together and others can watch or add to it. The audience can observe what happens when someone else tries it and then maybe try it themselves.

The photos are a rough prototype, I think I will change the colors, shapes and sizes to make it more appealing. I also want to make it more clear when you move a certain way there’s a specific outcome. 

Kadie Roberts

Project Proposal #2 Progress: Ohio, Ohio.


My interactive ‘Ohio, Ohio’ has proved to be quite difficult to conceptualize.  I received feedback that it was not an interesting enough interaction, which is very true.  I have been looking at different typefaces to add visual difference to the interaction.

I think that I am going to create an interactive where you can press on the word ‘Bexley’ and it will change into a font that is representative of the culture of the neighborhood.

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Instead of creating an array, I am going to just place the text at various locations, and then code for the interaction pieces of it.


Because the different parts of Columbus are so culturally different, I am hoping to be able to find fonts that exemplify that.  I am going to be working in photoshop to create these font images.

Conference Proposal: The Home is Heavy

A house becomes alive with the memories created from living/interacting in it. It is more than a structure of shelter, it is the environment that represents family, socializing, privacy, and personal style. I want to create a medium sized structure that gives a viewer the opportunity to see into a home. Is it their own? Their neighbor’s? Is it even a home at all? The house will look conventional but have slight surreal variations of scale, and dimension. It will appear as 3 stories with a pool and lawn. Using both real clips and surreal pattern projections I plan to tell a story, not a narrative, of the energy that goes on within a home. Some themes I am are considering are the juxtaposition of love and sorrow, and memories that share both. 03-FRAN-SILVESTRE-ARQUITECTOS-VALENCIA-HOUSE-ON-THE-CLIFF-SKECH-MODELcalc_home

Conference Project Proposal : Sculptural Map


This clip of sculptural map we watched in class inspired me the most. I want to create my own sculptural map since it is a good  way of showing interesting images and self-animating borders.  I really enjoy doing projection mapping on 3D objects, and this project seems achievable based on the skills that I’ve learned.


I want to create a good connection between the model and animation. This is the model that I want to build. It’s basically a stack of three hollowed-out cubes. Therefore, I will be allowed to map both the inside and outside by building this kind of model.

2 01

It is an example of the self-animating border I created by using processing. I am still trying to create more borders and to add some effects to them.



Project #2 Proposal: Restroom Museum of Art


For project number two, I have decided to take the idea we have discussed during class about interactive display and irony into real life. I will be creating an analog interactive space of ‘irony’ by turning Heimbold’s bathroom into a fancy art museum. The bathroom will be filled with replica of expensive paintings from famous painters, such as Leonardo Davinchi’s Mona Lisa, hung up in stalls above toilet. The moment someone uses the bathroom and walks into the stall, he/she will see the two contrasting object: The dirty toilet and the fancy painting in gold, silver, and bronze frame. The contrast between the object, purpose of space, use of space, and emotional uprising will be my form of interaction.


Unlike the usual interactive displays I have created, I am hoping to explore and create interactive art through space arrangement rather than single object of interaction. Additionally, it will be my first ever analog display which I have always wanted to try. They key to my display is irony and fanciness.

This display creates magic circle through use of space and the emotional tension the display brings out. When using a bathroom, the irony and oddity create common emotion, which links peoples in that space through display of emotion and conversation that rise from the emotion. The situation the interactors are placed in creates odd emotions to their setting and thus creates strong interaction to the display and the surrounding people who are also interacting. This interactive display supports Dewaal’s ideal through city as a public sphere and community of strangers.  Bathroom is a space of strangers where privacy is prioritized but sometimes create social exchange through small conversation and contact. However, the commonality of emotions through the display change this space into a public sphere of interaction that confront the strangers to exchange thoughts and emotions through complexities of space and display.

Yun Mi Koh

Conference Project Update: Hit!

Interface demo

Interface demo

So far, I learned how to use the Sonia library in Processing to monitor the level of sound input from my laptop microphone. In the gif above, I try to simulate a belt that transports shapes from left to right. Every time the microphone detects a “clap”, the shape in the center will be colored, while the volume of clapping sound as a parameter to determine the color’s hue.

The Sonia library allows me to get the sound level of the microphone input. I set up two thresholds to determine the action of “clapping”: if the sound level gets above a threshold, the program will consider someone is “clapping”; after clapping, if the sound level drops below a threshold, the program will convert the status from “clapping” to “not clapping”.

A screenshot of my threshold code.

A screenshot of my threshold code.

I plan to use this interface to simulate an interactive drum-hitting experience. I need to add more parameters into the program as well as work on the feedback of this interface.

Project #2: Magic ball

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For my second project, I wanted to create something similar to a magic 8 ball. The user will ask it a yes/no question out loud or in their head. Then, they will click on the ball and it will answer them. The answers would be responses, like a magic 8 ball. For example, “don’t count on it” or “yes, definitely.” I think this will be fun to play with because people enjoy using a magic 8 ball. It is also very approachable for all ages.


The design of this project includes creating a spin off of a magic 8 ball. I’m going to create something that looks like it predicts the future. The design will be different from a a magic 8 ball, but it will have the same function. The code I will use will include generating random answers from the text that I will provide. I will set it up so that every time the user clicks, it generates a different response. I think that this will be one of the main challenges I will have when creating my project because I know how to generate random things, but I’m not sure how to generate random things based on given inputs.

Screen Shot 2015-11-11 at 9.13.39 PM

This project fits into de Waal’s ideology because it falls under the category of a “sensible city.” The design of this project is to have the function of getting questions answered. Any person can go up to it, click the ball, and get an answer to their question. Although this project is a fun way to get answers to your questions, it obviously isn’t the most reliable. I think that it serves the function of being a resource, but at the same time, it also fits into another category. In addition, this project can fall into de Waal’s vision of a “flaneur city.” In the article written by de Waal, he notes that Paulos and Beckman wrote “We marvel at mundane everyday experiences and objects that evoke mystery, doubt, and uncertainty” (10). This project has an aspect of mystery because the whole idea is based on the unknown. This adds a fun element for the user because they don’t know what kind of answer they are going to receive to their question.

Project #2 Proposal: Stagnation

For my second project I want to create worthless interaction. There is a machine which has gained popularity over the internet for creating a truly useless function. The user flips a switch which activates a mechanism that pushes the switch back into place.



What I really like about this specific interaction is the competitivity of the back and forth between man and machine. Even though nothing comes from the interaction, it is not the same as a non-interactive project. The user does take a step forward, it just happens to be that the machine pushes back. As the user you know the function of the machine, therefore completely aware of the fact that nothing will change no matter how hard you try and change the circumstances. Yet, there is something which still keeps the user interested enough to keep trying to out play the machine.

Clearly I won’t be able to translate the physical aspect of this interaction into my program, but I would like to create a code which captures the same action and reaction interaction. For the actual program, I think it is crucial that the interface have some type of hand that repositions the switch, or button, or whatever binary option that can be activated. It draws out the machine and human competition by likening the means of interaction.

Hand Drawing FYS

An example of the type of hand image that may be used when re-flipping the switch.

Garrett Hsuan



Project #2 Proposal: A Break from the Ads

Want a break from the ads?

Commercials are annoying.

Especially when you have to watch them before your favorite songs or videos.

Yes. I’m talking to you, Spotify and YouTube.

For me, Spotify is a great place to get some new music and have a fresh taste. However, as a Spotify Free member who has yet not upgraded to Premium, commercials regularly turn up in the stream feed. Once, the feed said something like this:

Want a break from the ads? Watch this short video…

Then I closed the app.

Nowadays, we are immersed in the context of materialism and endless advertisements. Internet services (e.g. Google, Facebook, YouTube) use ads to gain revenue, and users pay to get rid of the annoying ads. Users always want to find a break from the ads, otherwise they would not pay to get rid of them.

Ads are stress-builders. They keep us constantly want things. Such desire, and even consumption, does not necessarily make us happier. And yet they exist for the endlessly growing economy, for the materialism culture and those few who benefit from it.

I want to provide a way to relieve this kind of stress.

How I developed the idea for this project.

How I developed the idea for this project.

Destruction can be a outlet for stress, especially virtual ones with no consequence or damage. Because “break” can have the double meaning of “getaway” or “destruction,” such as breaking the glass, I decide to take this sentence into this project. The project is comprised of several videos that play simultaneously, and at the surface is a virtual glass-breaking interaction with mouse click. Of course, for a better simulation of breaking the glass, the click would be accompanied with a sound of cracking.

Interface demo: when you click with your mouse...

Interface demo: when you click with your mouse…

I do not know how people would interact with it in a public space nor whether it would create a magic circle. What I wish to do is to challenge the existing network established by markets and materialism. Ads are something stressful and we need a break from them. Yet they are around us anytime and everywhere: from cell phone screens to giant LED installations in Time Square, from magazine pages to film shots of certain products. We are not happier because of them. I think we need a constant reminder of the stress in order for the audiences to have greater incentive to look into new solutions in the market to make us happier.

Conference Project Update

For my conference project, I planned on creating a black and white design that would change based on the user’s movement. So far, I have been able to create a sketch with motion detection. At first, I wasn’t sure how to accomplish this, so I created black and white shapes that moved in unison.

When moving in front of the camera, the design stayed intact and didn’t appear to be that interesting. After experimenting with this, I decided that I really wanted to create something more complicated and interactive for the user. I wanted the design to be even more distorted from its’ original state and keep on changing, based on the user’s movement.

After my conference meeting, I learned how to make each individual shape move on its own. Within the code, I have used 16 variables that indicate each shape to move at a different rate than the previous one. For example, one shape may move every second, while another moves every three seconds. 

Screen Shot 2015-11-11 at 5.38.58 PM

By making each shape independent from each other, it creates more confusion for the user because the design isn’t moving in unison. I think that this poses an interesting effect on the user because it creates the element of surprise. It’s hard to figure out how you can control all of the shapes at once because they keep on moving in different directions, at different rates. This creates new and unexpected patterns that the user can see. This aspect makes my conference project much more individualized because the sketch will appear different every time.

Screen Shot 2015-11-11 at 5.39.42 PM

So far for my project, I’ve only used circles. I plan to add different types of shapes that are different sizes. I’m glad that I tried using the same shapes over and over again so far because it has allowed me to understand how to program motion with many separate variables. Now that I have had practice with this, I feel better about adding more complicated shapes to create a unique pattern. I’m hoping that I can figure out how I want to create the initial design, so that it has the best effect on the user.

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Project #2 Proposal: Alien Solar System


I want to create an alien solar system, to which a new planet or moon is added every time somebody clicks their mouse. These planets will of course be spinning and moving in a circle around the sun. I thought that I could create planets with random color and size generation so that they remain different and interesting. I want to create something fun and exciting, so that people won’t get bored with it quickly. I hope that this interactive will be attention-grabbing enough to create a magic circle for those using it. I started to build a raw model of how the solar system would look before the transform code is added.



Project #2 Proposal :: Take What You Need

IMG_5053 IMG_5055

For project #2 I wanted to create something that could give people boost of happiness or confidence even if it was just for a minute. I wanted to be able to give the user whatever they needed at that moment. So I will create a bowl of cards that have positive emotions and inspirational words on them. There will also be a sign saying “take what you need.” I have seen signs like this before hung up around some towns, but one thing I think they are lacking is the ability to contribute back and inspire people to pass it on. I want them to feel like they could contribute to the installation because giving to others has been shown to also boost happiness. With my project they can contribute to others in more way than one. 

The first way they can contribute is by writing their own card. Next to the “take what you need” sign will be some empty cards and a pen so that they can write their own card for someone else to take. There will be a sign saying “leave something for others.”  The second way they can give is by passing along their card. There won’t be a sign indicating they can do this, but hopefully the user will be in a good mood and feel like giving this to someone else.

I think this project creates a magic circle because people can stand and look at all the cards, they can take and write their own with a group. Also by passing on the cards people are creating a connection. The card could also start up a conversation within a group and people may stand and talk, write or just look.

By Kadie Roberts