Month: May 2016

post-mortem: a silt choreography

Coming upon Open Studios this week, my game is at a point of playability. It is an environment. The final challenge  in building this game...

project proposal: a silt choreography

Early concept art for the game. This is an early sketch of how the text of the poem “A Silt Choreography” might read visually at the...

project update: a silt choreography

  (early april) Game update: Skinning, actualities   What i’m working on now  I am working in Adobe Illustrate now on final art for the...

The Clay – Post Mortem

Finishing up the semester and coming up on Open Studio, I think the thing I’ve learned most from this project is how hard it is...

Fade Post Mortem

I ended up spending a lot more time on coding than I initially realized it would take. Oddly enough it was in things I assumed...

Once Upon a Time Post Mortem

Once Upon a Time was (and still is) a project that has taught me a lot about making a video game, but more generally making anything....

Gumiho Post-mortem

Getting Gumiho to its current state has taken a lot of work! Maybe a bit more than I expected! But it’s been very rewarding to see the...

Gumiho Project Proposal

The primary inspiration for Gumiho was the potential that exists in interactive media to create dissonance between the player and the player character. I wanted...