Month: December 2016

Conference Post-Mortem: Iterative Painting

    RGB Grain Ultimately, I have produced five digital, animated, iterative paintings. This was certainly my intention. Nothing really went wrong. However there are...

Conference Post Mortem:: Wave Clocks

The final collection of wave clocks I finished with for my conference work were a much more polished portfolio than I had started out with....

Nonlinear Narrative: Migration

My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of...

Conference Project Post-Mortem: Distortion

What I have finally made are shapes that change.  I played around with different shapes using a call to ellipse and to curveVertex.  I used color,...

Conference Project Post-Mortem: Scratch Lag

1 2 .3 4. I attempted to make hard-coded and animated recreations of Hirsh’s style from Scratch Pad using processing and although some do not fully capture...

New Genres: I Expect You to Die

Pros and Cons of Dying (and Not) Pro: When I was bumped from a deeply desired psychology class, I stumbled upon New Genres: I Expect...

Nonlinear Narrative: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the...

Nonlinear Narrative: Heretic

Some sketchbook pages (with notes from my readings): For my conference project, I am drawing from marxist feminist texts – Caliban and the Witch and Revolution at...

Nonlinear Narrative: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still...

Nonlinear Narrative: Adam

In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on...