Post-Mortem: Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: Screen Shot 2014-12-11 at 6.50.08 AM The Monster got a bit of a redesign: Screen Shot 2014-12-11 at 6.54.18 AM (the central eye worked better with the grow mechanic) I also added the a shrink function for the Moon, so that it really seems like it’s being “eaten” and disappearing. Screen Shot 2014-12-11 at 6.54.12 AM I finally worked out the bugs with the fireball/village collision and I got back the red “burned” village from the very first iteration of this game: Screen Shot 2014-12-11 at 6.55.09 AM I also programmed levels and made two separate level outcomes based on whether the player chooses to have the monster eat the moon or burn the village: Screen Shot 2014-12-11 at 6.51.22 AM Screen Shot 2014-12-11 at 6.50.49 AM I also programmed in some creepy sounds that will hopefully work when I present my project. Looking back, I wish I hadn’t spent so much time figuring out the collision code for the fireball/village collision. I spent so much time trying to get the collision to work from within the fireball class (and not succeeding), but once I tried coding the collision in the main class of the sketch, it only took me a few minutes. I really enjoyed working with this game, and I had a lot of fun tying together code from my various projects. That being said, this game definitely has lots of room for more player choices. I’ve spent as much time with this game as I can for now, but I think that I’ll come back to it and add more to it in the future.