Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult.
With the addition of five fans that alternate in two directions at entirely random intervals, the player finds themselves being launched upward or drawn back down. As it is even more difficult to maneuver the enemy’s projectiles at a close proximity, I tried to make the beneficial fans a vibrant color that would stand out against the harmful ones. This lets the player make decisions out of the corner of their eye, since most of the action takes place at the center of the screen.
My code is a lot cleaner than its initial state, yet there are definitely changes and clarifications to be made. My conference project is a lot more consistent and logical, while Updraft has no real continuous code style. That said, it functions flawlessly with no known bugs.
The controls are much tighter and more responsive in this version. The color palette of this game is derived from a Paul Klee painting. A trophy is indeed again bestowed upon the player on completion. In retrospect, I am highly content with this project and am not afraid to present it to others. I really feel like I’ve developed a game!