Bad Guys: Conference Game — Catch Me If You Can

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Catch Me If You Can is my final conference game, it is designed in a very simple way, giving a player simple controls and a clear goal.

As seen on the first sketch the player is controlling the colored smaller circle. The player is controlling a thief running away from the police. The police is aware of the crime and that is way there is so many bigger circles representing the police. The player moves around the screen with simple “up” “down” left” and “right” arrow key, giving him a big range of motion.

When or if the player is hit by the bad guy (police), this immediately creates more circles, thus making it harder for the player to reach the goal (rectangle in the bottom of the sketch). The rectangle represents the getaway car, which the player use to get away from the police.

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When the player has reached the car, the game is over, he did manage to escape for now, and a sign that indicates that will appear.

This is just a start of the game, as I have an idea of creating second level, which will feature the actual ride and driving away while being chased. This is still just an idea, but it a probable one.

– Stevan Radosavljevic

Author: Stevan Radosavljevic