Month: December 2014

Remix the City: Questions of Space

I did Questions of space for my text project, and had fun using the space of the screen as well as different fonts and effects to encapsulate the meaning or feeling of some of my questions. These were my questions:…

Games from Nothing: Group Game #2 — Untitled

After learning the seeker code I first made the opposite of seek which was repel. I found the repel mechanic a lot more compelling than seek. Now the player did not need to have direct control over the vehicles as…

Games from Nothing: Black & White Exercise #4 — Weak Forces

My particle system started as a simple shower of colorful circles. After that was done, I tried to get the circles to react to the cursor/mouse position.  I basically wanted a gravity well to be located where the mouse was,…

Games from Nothing: Black & White Exercise #3 — Scrambler

Overall a fairly simple exercise.  Using this as practice with matrices, rotations, and translations, I challenged myself to get multiple rotating things to revolve around other rotating things.  As the first few parts came together I was reminded of a…

Games from Nothing: Black & White Exercise #4 — Jewels

When I started this exercise, I wanted to create an array of slowly rotating rectangles that appeared wherever the player tapped on screen, basically like in this sketch: I had programmed the rectangles to have a completely random color, and…

Games from Nothing: Group Game #2 — Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change. It was also interesting on its own, meaning it needn’t be changed too much to provide…

Games from Nothing: Post-Mortem — Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by looking for different ways to program creating a line. The first way to do it…

Games from Nothing: Conference Project Post #1 — Bokeh

My main goal for my conference game was to make a game that I would want to pick up and play almost without thinking, the kind of game I see people playing every day to breeze through life’s more mundane…

Games from Nothing: Post-Mortem — Airship

Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things that I didn’t like about the game. The collision was rudimentary and barely worked at…

Games from Nothing: Post-Mortem — Space Crisis

This was a fun experiment.  Most everything I set out to do is done.  A few things didn’t work out, due to the fact that I dug myself into a design-hole early on and that I barely know how to…

Games from Nothing: Conference Project Post #1 — Space Crisis

While conceptualizing this project, I had Starseed Pilgrim on the brain. Putting together a musical puzzle platforming game would have been way over my head. But I wanted to create a mechanic similar to that game’s perpetually-expanding black hole, which…

Games from Nothing: Post-Mortem — Eclipse

In the end I kind of ran with my “moar colors, moar circles” idea. I even added the abilities for the roamer to become bigger based on timing and for the player to become one of the older circles when he/she…

Games from Nothing: Conference Project Post #2 — Eclipse

I felt there was really something to Eclipse as soon as I threw it on the tablet.  I spent a good half hour playing it, seeing how tiny the circles might become.  Some other people also played it, and they…

Games from Nothing: Conference Project Post #1 — Eclipse

Eclipse began with our first black and white exercise, after we had begun to read Chip Kidd.  It was almost entirely influenced by my want to use negative and positive space heavily within a game. Here’s my first entry for it…

Games from Nothing: Post-Mortem — Particle Synth

Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am actually happy with and think could be used to improvise or compose some electronic music….

Games from Nothing: Post-Mortem — A Cup of Rain

In the making of “A Cup of Rain,”  I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these rain drops are called from an ArrayList, I did not know their specific coordinates to…

Games from Nothing: Conference Post #2 — A Cup of Rain

My inspiration for the game “A Cup of Rain” comes from my window in a rainy day: small rain drops were sliding slowly, and when they ran into other drops, they would form a flow . Besides seeing this beautiful process…

Games from Nothing: Conference Post #1 — A Cup of Rain

For my conference project, I designed a game called “A Cup of Rain.” On the screen, there is a “measuring cup” on the bottom, collecting the falling “rain drops.” The rain drops are generated with different sizes and moving speeds,…

Remix the City: Questions of Space

With the inspiration of Bernard Tschumi, I came up with these questions of space! Is SPACE really space? Does SPACE get it’s own SPACE? Where does SPACE stop and start? Can our perception of SPACE ever be unassuming? Is SPACE…

Games from Nothing: Conference Project Post #1 — Standoff

When we were on “Race to the End” earlier this semester, I’ve made a game called standoff. It was a pretty good game overall (I think it was the best thing I’ve accomplished so far) but I thought I could…