Categories
Abstract Video
Art from Code
Art from Trash
Bad Guys
Blackspace
Conceptual Art
Contemporary Curation
Cultural HiJack
Digital Tools for Artists
Drawing Machines
Games from Nothing
Game Studio
hack&gli.tc/h
I Expect You to Die
Interactive Art
Interactive Story
Level Design
Mapping the Invisible
Muralista!
New Genres
Nonlinear Narrative
Paranoia as a System
Playable Buildings
Projector Night
Radical Game Design
Remix the City
Supernova (The Party)
Systems Aesthetics
The Interactive City
Urban Installation
Month: April 2015
Bad Guys: Object Design — Hansel and Gretel
In our game you have to move one “good guy” at a time while the tree cones keep falling, if the tree cone hits the good guy, he moves back to the start. If the tree cone hits the ground…
Bad Guys: Object Design — Rabid Squirrels
Our squirrels have three different phases of difficulty within the game: basic, acorn, and mega. At first we thought that this might make our behavioral chart intricate and complicated, until we realized that the squirrels have the same underlying pattern…