Month: April 2015

Bad Guys: Object Design — Hansel and Gretel

In our game you have to move one “good guy” at a time while the tree cones keep falling, if the tree cone hits the good guy, he moves back to the start. If the tree cone hits the ground…

Bad Guys: Object Design — Rabid Squirrels

Our squirrels have three different phases of difficulty within the game: basic, acorn, and mega. At first we thought that this might make our behavioral chart intricate and complicated, until we realized that the squirrels have the same underlying pattern…

Mapping the Invisible: Textual Wandering #1