Month: May 2015

Mapping the Invisible: Conference Project Draft # 1 — Mapping Relationships to Infection and Disease

Cultural HiJack: Library Graffiti

There are a number of different ways to navigate a library; the Dewey decimal system seems like an obvious universal method, if there’s a specific book you’re looking for. Or if you’re looking more for information in a more general way,…

Mapping the Invisible: Conference Project NYC: A Study of Light

My map defines the invisible process of the way in which natural light adds to the beauty and theatricality of specific buildings in New York City. I feel as though the sunlight that streams in through the windows of these…

Interactive Story: The Outline

As examined in the earlier posts, game writing is a component of a whole. It takes a lot of work from many different people to craft a narrative, and collaboration with the other members of your design team is crucial…

Mapping the Invisible: Conference Project — A Map of the Ordinary

My map defines the invisible process of the Ordinary. Kathleen Stewart’s depiction of this concept in her ethnography Ordinary Affects inspired my attempt to adapt this into the format of a map. As an anthropologist, Stewart attempts to illustrate life…

Interactive Story: Metal Gear Rising – An Analysis of Revengeance vs. Dark Souls: Story and Gameplay

The title to this post may very well leave you with a few questions. What do these games have in common? Why are they being compared? What the hell is “Revengeance”? Let me assure you, all of these are valid…

Bad Guys: Group Game #2 Polarity

With Polarity Shiyuan and I constructed a game that played more like a system.   The base game utilized the concept of polarity in that it attracted and repelled particles based on whether they were a plus or minus sign. We used this to…

Bad Guys: Group Game #2 Rabid Squirrels

The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to reach Granny’s house with as many magical buns in your basket as possible. The player must…