Art from Code: Don’t Forget to Blink

The idea of optical illusions have fascinated me for a long time. Tricks of the mind when you’re seeing something different than what actually is. Our brains make assumptions to make sense of the information from the eyes, and sometimes…

Art from Code: Replication of works by Fred Tomaselli

My conference proposal this semester focuses on an attempt to replicate the works of Fred Tomaselli in my own ways. This idea came about gradually over the semester as we were working on ellipses. I found a fascination in drawing ellipses…

Art from Code: First Impressions

My project focuses on the works of Lothar Quinte, a German painter. One of his well known pieces is found on an album (First Impressions of Earth) by The Strokes, which is also one of my favorite albums. First Impressions is…

Art from Code: My American Life

The background for my art piece will consist of old, black and white photographs acquired from flea markets and thrift stores around New York state. An image of the artist will be added to the photos inconspicuously. Using Processing, graphic…

Art from Code: Boolean Oceanography

For my conference project, I plan on coding sketches of a vibrant, technicolor virtual aquarium/ocean using the techniques of noise, variance, dimension, and animation that we learned in class. Using vector drawing, I have created a series of different aquatic…

Digital Tools for Artists: Scratch Lag

For my conference conference I will be recreating frames and exerts from the experimental film ‘Scratch Pad’ (1960) by American photographer and experimental filmmaker/animator Hy Hirsh. Here is currently the only available online footage from ‘Scratch Pad’ that I will…

Art from Code: Flower

My conference work for this semester is a series of processing art work about “Flower.” The idea of “Flower” first came from one of my “Random_Continue_break” homework, called “Daisy.” I would like to show different styles of flowers and gardens…

Game Studio: Nonlinear Narratives: Poster Children

My paper prototype was finally based on Poster Children, in its playable version. I tried to capture as much of the story as I could and found this interesting effect: as I decided on rules and mechanics to make the…

Game Studio: Nonlinear Narratives: War of the Clowns Postmortem

A Clown Character The first paper prototype I did was based on a fiction piece title War of the Clowns. This story was about two clowns who have an argument with each other in a city. No one really pays…

Game Studio: Nonlinear Narratives: War of the Clowns Revisions

The start of the game. For my second paper game I decided to revisit the War of the Clowns story from the perspective of one of the townspeople. I designed the game as a simple RPG with five scenes: home,…

Game Studio: Nonlinear Narratives: War of the Clowns

The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story of two clowns who carry out a mock argument and battle in a public space…

Game Studio: Nonlinear Narratives: Industry Knowledge Paper Prototype

In my most recent paper prototype, I redid one of the flash fiction pieces I did previously. Here, I took PVC and completely changed the game I once had. Taking what I learned from the first two prototypes I developed…

Game Studio: Nonlinear Narratives: War of the Clowns Paper Prototype

I created a paper prototype for the flash fiction story “War of the Clowns” by Mi Couto.  My first two paper prototypes were off the same flash fiction story, “Possessions” by John Smolens, but for my third one I decided…

Game Studio: Nonlinear Narratives: Poster Children Paper Prototype

Quick notes and impressions (see photos, especially abstract for game (as non-abstracted as I can get pre-actual design) about on-going design of the game::actually making it playable now, that’s where it’s at. I have my materials and ideas in one…

Game Studio: Nonlinear Narratives: The Stones She Gathered Postmortem

This past paper prototype was made with the primary intention of mapping my game out in such a way that I envision my final game to be mapped out as well. To that end, it seemed worthwhile to explore a…

Game Studio: Nonlinear Narratives: Industry Knowledge Post-Mortem

Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question, “What would happen if these specifications were not met?” And that was how I approached…

Game Studio: Nonlinear Narratives: Possessions Postmortem

I created another paper prototype for the flash fiction story “Possessions” by John Smolens.  I based this off the last paper prototype I made but made it more playable and more advanced with new ideas.  The goal of this paper…

Game Studio: Nonlinear Narratives: Possessions Post-Mortem

I created a paper prototype for the flash fiction story “Possessions” by John Smolens.  In the game, the player controls where the Husband goes and collects all the items from each room without running into his ghostly wife.  The more…

Game Studio: Nonlinear Narratives: Poster Children

Poster Children was a flash fiction that resonated with me. But it was actually a design element I could use as an avenue into designing the game, or at least a general outline of what the game could be: I…

Nonlinear Narrative: Clown War Post-Mortem

  I created a paper prototype for a game adaptation of Cuomo’s flash fiction piece “War of the Clowns.” In the game, the player controls the actions of two clowns with the goal of attracting the attention of a crowd…