My Sketchbook: Sol Lewitt Game #10

  TEXT-AND-LINE ADVENTURE This one would be something like one of those old text adventures, except with straight lines connecting text passages, to give some...

My Sketchbook: Sol Lewitt Game #9

CONVERGING LINES This one is a simple rhythm game.  Lines will shoot across the screen, and you have to tap/click when they converge. It’s condensed...

My Sketchbook: Sol Lewitt Game #8

CRYPTOGRAPHIC WHEEL OF FORTUNE (based on Arcs and Lines) The player spins the money-wheel and then bets that money.  Everything’s mechanically the same as Wheel...

My Sketchbook: Sol Lewitt Game #7

All Combinations (36) of Six Geometric Figures: The RPG. This concept recasts geometric figures as RPG characters.  There are heavy-hitting characters and mages and summoners...

My Sketchbook: Sol Lewitt Game #6

CLAUSTROPHOBIC “NOT-STRAIGHT LINES” The player draws vertical lines at the indicated spots on top and bottom of the screen. The game decides where the lines...

My Sketchbook: Sol Lewitt Game #5

NON-COMPETITIVE ‘DRAW SOMETHING’ VARIANT Instruction ——>Unique Reinterpretation   One player writes out instructions (or pieces them together from the available word bank) for some kind...

My Sketchbook: Sol Lewitt Game #4

MOUSE NEEDS HOUSE (Based on All Three-Part Variations on Three Different Kinds of Cubes.) A mouse appears in the margins of the screen and shows...

My Sketchbook: Sol Lewitt Game #3

CUBE CAPTURE   This is one of the more video-gamey ideas.  It’d play something like Geometry Wars except with no shooting, only avoiding.  You move...

My Sketchbook: Sol Lewitt Game #2

COLOR RACE   4 different colored lines swim from the left side of the screen to the right.  They’re racing to the edge.  The player has...

My Sketchbook: Sol Lewitt Game #1

  MASSIVELY COOPERATIVE CROWDSOURCED EMERGENT SCRIBBLE-DRAWING GAME (could also work in a singleplayer context but that’d be a lot less interesting). Exactly what the people in...

Black & White Exercise #4: Particles

I worked on two different projects for this one. The first experimented with more forced perspective. The particle system of objects is being transform-rotated, but...

Group Game #2: Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At...

Black & White Exercise #3: Amusement Park

  For this exercise I chose to make a rotation-based ‘ride’ that spins, but also modulates the shape of the ride itself. I envisioned something...

Group Game #2: Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere...

Black & White Exercise #4: Fire Box

  Fire Box is a game based on a simple particle system. The player is presented with a white box, and every tap will move...

Black and White Exercise 3: Photo Booth

Photo Booth is a game built on the transformation code (lab 8) for the “amusement park” assignment . On the center of the screen, a...

Black & White Exercise #3: Orbitshift

For this assignment (Amusement toy), I modified the solar system code to make it more fun to play with. The player controls the light blue...

Group Game #2: Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I...

Black & White Exercise #4: Blip

Blip is the particle game that I’ve been working on. It features a  cloud of generated circles that change color based on mouseX and mouseY...