Bad Guys: Group Game #1 Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The most significant and recognizable change to occur in this version…

Mapping the Invisible: Overwhelmed by Fact

When I began with this installation project, I was very daunted by both the size, and the pressure to deliver such a poignant message. My installation hopes to “overwhelm by fact”. Once you enter you are faced with a monitor…

Bad Guys: Conference Project — Red Run

Perhaps the most difficult part of finalizing our conference game was trying to figure out how to port the game from the desktop to the tablet. Although we had come up with a fairly simply and attractive interface on our…

Bad Guys: Conference Project — Lamp Lighter

  (the new title card) For my conference project, I continued working on my second group game, “Light the Lamps” (which was a continuation of my first group game, “Relay.”) I renamed the game “Lamp Lighter,” and updated it quite…

Bad Guys: Object Design — Evil Bats or Relay or Light the Lamps

The evil bats in Light the Lamps have three states: moving, attacking, and frozen. The bats start the game moving randomly around the screen – their “moving” state is their default state. They transition into their attack phase – which…

Bad Guys: Conference Project — BlackHat

The second game, I decided that I would use as my conference game because I wanted to get the extra time to really get this game right. I talked about the beginning of this game earlier in one of my…

Bad Guys: Group Game #2 Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition of five fans that alternate in two directions at entirely…

Bad Guys: Object Design

The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in these photos I have my bad guy stages, as well as a couple different screens that…

Bad Guys: Conference Project — Cloud Catcher

Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them). The player starts with 60 seconds on the timer and 18 lives. If the attempt to catch…

Bad Guys: Conference Game — Spare Me

Spare Me is a conventional platformer with a bright palette and a whole lot of bowling balls. Make your way to the tiny star to advance to the next level, but proceed with caution. If you get smacked, it’s back…

Mapping the Invisible: Conference Project — A Map of Lost Countries

This map aims to make visible countries which, for whatever reason, no longer exist. These countries might have been annexed, voluntarily become part of another country, or have been secessionist states that were quickly dissolved. Some, like Transylvania, still exist…

Mapping the Invisible: Execution

By the end of the fifteen days, the amount of time spent was flipped and I had spent more time in the backyard than I did in the pub (at around day 6 I got food poisoning from one of…

Mapping the Invisible: Textual Wandering

Mapping the Invisible: Self-Portrait — Self-Planet Map

My planetary self portrait isn’t looking so barren anymore.  It’s now more of a goofy collage than anything else, but progress is progress.  One thing that could be tweaked, in addition to the rough edges on the photo clippings and…

Mapping the Invisible: Conference Map Pt. 1 Concepts

For my conference project, which is meant to represent an invisible event, I decided that I wanted to investigate an event that would be considered implicit to my explicit thoughts/actions. This way, motivations behind such actions would be forced to…

Mapping the Invisible: Conference Project Draft #2 Mapping the Song

For my conference project, I mapped a recording of Nina Simone’s “My Baby Just Cares For Me”. My initial goal was to bridge the sensory experiences of visual art and music – why do we restrict our experience of different…

Mapping the Invisible: Conference Project Draft #1 Mapping the Song

For my conference project, I plan to create a visualization of something that we all take in on a daily basis, and experience through a variety of senses, but never manage to put into a concrete, tactile format: a song….

Cultural HiJack: The Esther Raushenbush Library’s Guerrilla Catalogue

For my conference project, I collected and catalogued all of the graffiti in the library. Each of these pieces was separated into one of eleven categories: Love/Sex/Relationships, Campus Life, Existentialism School & Education, Conference Work, Quotes, Drawings, Questions, Jokes, Sadness/Frustration, and Motivation. The…

Mapping the Invisible: Conference—A Map of Illicit Flows

**having trouble uploading more attachments right now, please hold…** On the “draw anything” part of the interview worksheet for this class, I remember drawing a very offhanded illustration of how I saw the process of money laundering. It’s pretty weird,…

Mapping the Invisible: Conference Project — A Narrative Map of the Invisible.

My conference project maps an invisible, imagined geography. It is a choose your own adventure/scavenger hunt hybrid which leads the participants to inhabit an invisible forest which overlays the campus landscape. My project changed overtime because I initially planned to…