Games from Nothing: Black & White Exercise #4 — Particles

I worked on two different projects for this one. The first experimented with more forced perspective. The particle system of objects is being transform-rotated, but the scale of the objects…

Games from Nothing: Group Game #2 — Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At one point I got the…

Games from Nothing: Black & White Exercise #3 — Amusement Park

For this exercise I chose to make a rotation-based ‘ride’ that spins, but also modulates the shape of the ride itself. I envisioned something that started with one shape and…

Remix the City: Conference Project Post #2 — Audio Intervention Update

So I’ve been working on my audio intervention project by pursuing a couple different parallel threads – – The Physical aspect -My project will need speakers to work, small, portable…

Games from Nothing: Group Game #2 — Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere in the screen. An orange…

Games from Nothing: Black & White Exercise #4 — Fire Box

Fire Box is a game based on a simple particle system. The player is presented with a white box, and every tap will move the lid slightly to the right….

Games from Nothing: Black and White Exercise 3 — Photo Booth

Photo Booth is a game built on the transformation code (lab 8) for the “amusement park” assignment . On the center of the screen, a simplified, abstract character is formed…

Games from Nothing: Black & White Exercise #3 — Orbitshift

For this assignment (Amusement toy), I modified the solar system code to make it more fun to play with. The player controls the light blue circle, and based on their…

Games from Nothing: Group Game #2 — Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move…

Games from Nothing: Black & White Exercise #4 — Blip

Blip is the particle game that I’ve been working on. It features a  cloud of generated circles that change color based on mouseX and mouseY positions and slowly move towards…

Remix the City: Formulary for a New Urbanism

The universality and exclusions, which define modern urban space, lead to the destructive forces of post-modern architecture, to the removal of context and inclusion of exclusion in design. There is an inherent need…

Remix the City: SpaceHiJack — Let’s Play Together

My box project focused primarily on the creation of an event. The event was up to the participants discretion. I simply provided the small and self referential gear in a…

Remix the City: Conference Project Post #1 — Metro-North Ad Adjustments

I have always had a strong fascination with advertisements, and the power dynamics the symbolize. To give context briefly, some of my first small acts of unsanctioned public art was…

Remix the City: My Sketchbook — Collections Assignment

For this project, I collected the dedication pages of books in the library, wrappers of granola and nut bars, and various kinds of black markers. For the dedication pages, I…

Remix the City: Visual Code of Heimbold

Heimbold’s design falls in this increasingly popular category of architecture which is heavy on the odd angles (as in, angles that aren’t 90 degrees) and a very linear/geometric exterior design….

Remix the City: Sticker Project — Strategy with Stickers

I considered Chip Kidd’s statement that “graphic design is problem-solving” (Kidd 2) while strategizing this sticker process. He points out that there’s so much visual “noise” everywhere that we often…

Games from Nothing: Group Game #2 — Attendance

In our group game, rather than choose between designing a simulation based on behavior or designing a game with a goal state, Ben and I decided to combine the two….

Games from Nothing: Black & White Exercise #4 — Particles

For the particles lab I didn’t make so much a game as a digital toy to play with. The game starts with this cool image. The green circles are all…

Games from Nothing: Black & White Exercise #3 — Spinner

For my amusement park ride I thought that the best thing to do with matrices was spinning. The push and pop matrix format worked really well for rotations, so I…

Remix the City: Conference Project Post #2 — Valuation Exercise

Since starting my conference I have seen a need to shift towards a new idea. Originally, I was thinking about commodity and personal agency over one’s art, however I struggled…