Categories
Abstract Video
Art from Code
Art from Trash
Bad Guys
Blackspace
Conceptual Art
Contemporary Curation
Cultural HiJack
Digital Tools for Artists
Drawing Machines
Games from Nothing
Game Studio
hack&gli.tc/h
I Expect You to Die
Interactive Art
Interactive Story
Level Design
Mapping the Invisible
Muralista!
New Genres
Nonlinear Narrative
Paranoia as a System
Playable Buildings
Projector Night
Radical Game Design
Remix the City
Supernova (The Party)
Systems Aesthetics
The Interactive City
Urban Installation
Games from Nothing
Games from Nothing: Group Game #1 — Standoff
Our game is an abstracted sort of hostage scenario simulation. We’ve created the player-controlled triangle, the enemy square and the neutral circle(s), all white against a black background. The concept is that when the screen/mouse is tapped (which is the…
Games from Nothing: Group Game #1 — Evasion!
Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding obstacles that will destroy him. The background of the screen is black, while all the…
Games from Nothing: Black & White Exercise #2 — Son of Thomas
The Son of Thomas was originally based on me naming the first square that I coded, Thomas. However, as the story goes, the square coded as Thomas is actually a monster that shoots out fire that can hit the real…