Month: December 2014

Games from Nothing: Black & White Exercise #3 — Orbitshift

For this assignment (Amusement toy), I modified the solar system code to make it more fun to play with. The player controls the light blue circle, and based on their positioning, the center white circle increases or decreases its radius,…

Games from Nothing: Group Game #2 — Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same. Then…

Games from Nothing: Black & White Exercise #4 — Blip

Blip is the particle game that I’ve been working on. It features a  cloud of generated circles that change color based on mouseX and mouseY positions and slowly move towards the cursor’s direction while the mouse is pressed. A stream…

Remix the City: Formulary for a New Urbanism

The universality and exclusions, which define modern urban space, lead to the destructive forces of post-modern architecture, to the removal of context and inclusion of exclusion in design. There is an inherent need to re-humanize architecture, returning to smaller realities and localizing interventions…

Remix the City: SpaceHiJack — Let’s Play Together

My box project focused primarily on the creation of an event. The event was up to the participants discretion. I simply provided the small and self referential gear in a specific location. People could wear, hit, stomp, or take any…

Remix the City: Conference Project Post #1 — Metro-North Ad Adjustments

I have always had a strong fascination with advertisements, and the power dynamics the symbolize. To give context briefly, some of my first small acts of unsanctioned public art was in high school, when I was tired of looking at…

Remix the City: My Sketchbook — Collections Assignment

For this project, I collected the dedication pages of books in the library, wrappers of granola and nut bars, and various kinds of black markers. For the dedication pages, I noticed slight variation in the formatting of the pages but…

Remix the City: Visual Code of Heimbold

Heimbold’s design falls in this increasingly popular category of architecture which is heavy on the odd angles (as in, angles that aren’t 90 degrees) and a very linear/geometric exterior design. This is reflected in buildings like Cooper Union. I am…

Remix the City: Sticker Project — Strategy with Stickers

I considered Chip Kidd’s statement that “graphic design is problem-solving” (Kidd 2) while strategizing this sticker process. He points out that there’s so much visual “noise” everywhere that we often need a speed bump to get people’s attention because it…