Tag: choice

A Knight’s Quest: Event as Narrative

A Knight’s Quest’s story is based around complicating the usual heroic narrative of an RPG. The hero arrives in a strange world and is given a...

City Watch: Event as Narrative

Screen shot from the Town scene   My game is radical because of the way the story progresses.  The player has a few options to...

House H(a)unter: Event as Narrative

The radical element in my story is in the link between emotional burden and literal danger. All humans have skeletons in their closets, but in...

Wild Tale: Event as Narrative

Immersion is an important element in the enjoyment of the game. My radical game attempts to break the immersion of its world without breaking the...

IV: Conflicts V. Calculations

Over the past few weeks my game has felt rather laborious. Having had my computer crash and delete the majority of my art assets, set...