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Tag: state of the game
Radical Games: Union Town! & Event as Narrative
How is your game story radical? My game is radical because it teaches the player about labor organizing and the power of solidarity. The player has the option to put their head down, not get to know their coworkers, and…
Radical Games: Gentrifica-Town & Event As Narrative
How is your game story radical? My game puts the player into the shoes of a recent college graduate, who got a job in the city, who’s looking for an apartment in a gentrifying neighborhood in Brooklyn. As the player…
Radical Games: Event as Narrative in ‘A Knight’s Quest’
A Knight’s Quest’s story is based around complicating the usual heroic narrative of an RPG. The hero arrives in a strange world and is given a sword and a goal: save the church from the evil king. In order to do…
Radical Games: Event as Narrative in City Watch
Screen shot from the Town scene My game is radical because of the way the story progresses. The player has a few options to progress forward in the game. They can either side with the thieves or they can side…
Radical Games: Event as Narrative in House H(a)unter
The radical element in my story is in the link between emotional burden and literal danger. All humans have skeletons in their closets, but in the town of Tawny Mill the things that haunt them might at any moment literally…
Radical Games: Event as Narrative in Wild Tale
Immersion is an important element in the enjoyment of the game. My radical game attempts to break the immersion of its world without breaking the connection to the game. Deconstructing a medium comes with the risk of damaging the suspension…
Radical Games: IV — Conflicts V. Calculations
Over the past few weeks my game has felt rather laborious. Having had my computer crash and delete the majority of my art assets, set up, and nearly every ounce of data on my computer I honestly felt scared and…
Radical Games: Borrowing — Consequence vs. Calculation
As of the second State of the Game session, “Borrowing” is behind where I want it to be but still acceptable for what can be done in a single semester. There were no major advances or setbacks, but managing other…