{"id":4736,"date":"2016-09-19T18:09:18","date_gmt":"2016-09-19T18:09:18","guid":{"rendered":"http:\/\/astoryisnotatree.net\/?p=4736"},"modified":"2020-02-12T21:53:20","modified_gmt":"2020-02-12T21:53:20","slug":"non-linear-design-possessions-post-mortem","status":"publish","type":"post","link":"http:\/\/astoryisnotatree.net\/?p=4736","title":{"rendered":"Game Studio: Nonlinear Narratives: Possessions Post-Mortem"},"content":{"rendered":"<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-4737\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-1-225x300.jpg\" alt=\"image-1\" width=\"507\" height=\"676\" srcset=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-1-225x300.jpg 225w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-1-768x1024.jpg 768w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-1-624x832.jpg 624w\" sizes=\"auto, (max-width: 507px) 100vw, 507px\" \/><\/a><\/p>\n<p>I created a paper prototype for the flash fiction story &#8220;Possessions&#8221; by John Smolens. \u00a0In the game, the player controls where the Husband goes and collects all the items from each room without running into his ghostly wife. \u00a0The more items the player has, the more stones you receive.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-4738\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-2-225x300.jpg\" alt=\"image-2\" width=\"497\" height=\"663\" srcset=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-2-225x300.jpg 225w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-2-768x1024.jpg 768w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-2-624x832.jpg 624w\" sizes=\"auto, (max-width: 497px) 100vw, 497px\" \/><\/a><\/p>\n<p>The player has the option on the map to choose which room to go into first: bedroom, living room, kitchen. \u00a0In the room that has been chosen, the player must find all the items in that room by walking up to objects in the room. \u00a0But if the player runs into the ghostly wife, they lose one item which can not be retrieved again after gone. \u00a0The controls are the arrow keys on the keyboard to move around the room: up, down, left and right.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-4739\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-3-225x300.jpg\" alt=\"image-3\" width=\"498\" height=\"664\" srcset=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-3-225x300.jpg 225w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-3-768x1024.jpg 768w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-3-624x832.jpg 624w\" sizes=\"auto, (max-width: 498px) 100vw, 498px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>How to get the stones is returning all the items found in one room to the Everything Must Go room. \u00a0The player must do this after every room or else they can&#8217;t move on.<\/p>\n<p>The McGuffin in this game is how many stones the player has at the end, the more the player has the better. \u00a0If the player only manages to get half of the items, then the player only gets half the stones at the end of the game.<\/p>\n<p>My use of abstraction in this prototype is not very well since this was my first paper prototype ever. \u00a0I decided that I would use color on the players character and no color on the ghostly wife to show the difference between alive and dead. \u00a0The narrative structure of my game would probably be branching. \u00a0I say branching because you have to go to three different rooms, but always return to the same place you started.<\/p>\n<p>My improvement for this game would have it play out better. \u00a0Also I would redraw my layout of the game a little better because it was a little confusing to understand, but it was a good starting base.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-4740\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-4-225x300.jpg\" alt=\"image-4\" width=\"503\" height=\"671\" srcset=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-4-225x300.jpg 225w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-4-768x1024.jpg 768w, http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2016\/09\/image-4-624x832.jpg 624w\" sizes=\"auto, (max-width: 503px) 100vw, 503px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I created a paper prototype for the flash fiction story &#8220;Possessions&#8221; by John Smolens. \u00a0In the game, the player controls where the Husband goes and collects all the items from each room without running into his ghostly wife. \u00a0The more&#8230;<\/p>\n","protected":false},"author":115,"featured_media":4737,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[404,223],"tags":[227,406,228,407],"class_list":["post-4736","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nonlinear-narrative","category-game-studio","tag-non-linear","tag-game-studio","tag-paper-prototype","tag-nonlinear-narrative","wpcat-404-id","wpcat-223-id"],"_links":{"self":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/4736","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/users\/115"}],"replies":[{"embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4736"}],"version-history":[{"count":3,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/4736\/revisions"}],"predecessor-version":[{"id":13104,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/4736\/revisions\/13104"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/media\/4737"}],"wp:attachment":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4736"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4736"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4736"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}