{"id":5951,"date":"2017-05-02T19:19:59","date_gmt":"2017-05-02T19:19:59","guid":{"rendered":"http:\/\/astoryisnotatree.net\/?p=5951"},"modified":"2020-02-19T20:50:27","modified_gmt":"2020-02-19T20:50:27","slug":"master-cube-consequence-vs-conflict","status":"publish","type":"post","link":"http:\/\/astoryisnotatree.net\/?p=5951","title":{"rendered":"Radical Games: Master Cube \u2014 Consequence vs. Conflict"},"content":{"rendered":"<p>My dev cycle is going rather slowly, the amount of art assets required is a bit overwhelming and the scale of the world I want to create is much larger than I anticipated. I&#8217;m often running into the issue of &#8220;feature creep&#8221; and will at some point need to cut a lot from the game in order to make it a more cohesive play. Not many major advances, my most major advance is the outside of the Cult HQ is essentially complete and I&#8217;ve redesigned my player character. The most major setback is adding to many ideas of features for the game and I&#8217;ve really over-complicated it. The idea of creating a game where the player wants to join a cult because they think it&#8217;s a good idea, and the result of it is it ends up destroying their relationship with the world.&nbsp;People read into the character what I designed them to so that was nice. Simplify the narrative in a way that makes sense and doesn&#8217;t draw attention away from the critical path and concept for the game.&nbsp;The player has the most autonomy when he&nbsp;leaves the town and joins the cult. There&#8217;s also the most conflict\/choice in how to leave the town, join the cult, what to do in the world. I think I must over conflict and choice&nbsp;to leave, join, and how to interact with people in the world. Whether or not they want to sacrifice everyone to meet Master Cube. I don&#8217;t think I should offer choice in&nbsp;whether they&#8217;re allowed to leave work on the first day. The player will also have to complete the trials of the cult upon joining.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My dev cycle is going rather slowly, the amount of art assets required is a bit overwhelming and the scale of the world I want to create is much larger than I anticipated. I&#8217;m often running into the issue of&#8230;<\/p>\n","protected":false},"author":152,"featured_media":5955,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[215],"tags":[],"class_list":["post-5951","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-radical-game-design","wpcat-215-id"],"_links":{"self":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/5951","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/users\/152"}],"replies":[{"embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5951"}],"version-history":[{"count":3,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/5951\/revisions"}],"predecessor-version":[{"id":13129,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/5951\/revisions\/13129"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/media\/5955"}],"wp:attachment":[{"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5951"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5951"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}