{"id":1105,"date":"2014-12-02T13:23:22","date_gmt":"2014-12-02T13:23:22","guid":{"rendered":"http:\/\/astoryisnotatree.net\/?p=1105"},"modified":"2020-05-06T19:52:11","modified_gmt":"2020-05-06T19:52:11","slug":"sol-lewitt-game-9","status":"publish","type":"post","link":"https:\/\/astoryisnotatree.net\/?p=1105","title":{"rendered":"Games from Nothing: My Sketchbook \u2014 Sol Lewitt Game #9"},"content":{"rendered":"<p>CONVERGING LINES<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/lewitt-wd118detail.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1107\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/lewitt-wd118detail.jpg\" alt=\"lewitt-wd118detail\" width=\"500\" height=\"335\" \/><\/a><\/p>\n<p>This one is a simple rhythm game.\u00a0 Lines will shoot across the screen, and you have to tap\/click when they converge. It&#8217;s condensed Rhythm Heaven but with none of the Japanese whimsy. And instead of scoring the player&#8217;s performance, we could let the visuals just indicate all of that without explaining &#8216;you lost&#8217; or &#8216;you win&#8217;.\u00a0 If your timing is off, the lines will either shoot past their intended point of convergence, or they&#8217;ll fall short. Showing the player exactly what happened (letting it linger on the screen for a while), and accompanying it with some audio cue to indicate &#8216;good&#8217; or &#8216;bad&#8217;, would be quite an elegant way to handle that.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/img008.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1106\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/img008.jpg\" alt=\"img008\" width=\"500\" height=\"686\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>CONVERGING LINES This one is a simple rhythm game.\u00a0 Lines will shoot across the screen, and you have to tap\/click when they converge. It&#8217;s condensed Rhythm Heaven but with none of the Japanese whimsy. And instead of scoring the player&#8217;s&#8230;<\/p>\n","protected":false},"author":27,"featured_media":1107,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[95],"class_list":["post-1105","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-from-nothing","tag-sketchbook","wpcat-5-id"],"_links":{"self":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/1105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1105"}],"version-history":[{"count":4,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/1105\/revisions"}],"predecessor-version":[{"id":13975,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/1105\/revisions\/13975"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/media\/1107"}],"wp:attachment":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}