{"id":1323,"date":"2014-12-09T00:51:56","date_gmt":"2014-12-09T00:51:56","guid":{"rendered":"http:\/\/astoryisnotatree.net\/?p=1323"},"modified":"2020-04-29T21:04:37","modified_gmt":"2020-04-29T21:04:37","slug":"conference-post-2-progress-report","status":"publish","type":"post","link":"https:\/\/astoryisnotatree.net\/?p=1323","title":{"rendered":"Games from Nothing: Conference Project Post #2 \u2014 Particle Synth"},"content":{"rendered":"<p>I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing sound first and then adding visuals, I decided I would generate audio based on visuals. \u00a0I had the initial idea that I could use Beads to generate individual sine waves (and a series of harmonics) for each particle onscreen, and map the frequency of the sine wave to be based on the position of the particle\u00a0from left to right.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sketch5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1067\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sketch5-300x168.png\" alt=\"sketch\" width=\"500\" height=\"280\" srcset=\"https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sketch5-300x168.png 300w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sketch5-1024x576.png 1024w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sketch5-624x351.png 624w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sketch5.png 1920w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>This ended up being less musical than I was hoping. Lots of different frequencies generated together sounds like wind or surf (and synthesizers use noise generators to accomplish the synthesis of these sounds). I was hoping for something a bit more musical, and I was hoping to be able to distinguish pure notes. \u00a0I brainstormed a bit and then realized if I divided the screen\u00a0up into sections, I could form a musical keyboard over the screen, and if I tweaked the harmonic relationships of the sections, I would be able to generate harmonies between the particles, even if they were far apart.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/20141208_191610.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1366\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/20141208_191610-300x252.jpg\" alt=\"20141208_191610\" width=\"500\" height=\"420\" srcset=\"https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/20141208_191610-300x252.jpg 300w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/20141208_191610-1024x860.jpg 1024w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/20141208_191610-624x524.jpg 624w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>This ended up working better than I expected! I began at this point to tweak what I had in order to obtain a game feel I was happier with. I was also playtesting from the perspective of wanting it to be a viable instrument&#8230; An instrument\u00a0you could play with and get lost in, or that someone might want to sample from.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing&#8230;<\/p>\n","protected":false},"author":28,"featured_media":1067,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[39,50,83,89,90],"class_list":["post-1323","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-from-nothing","tag-conference-project","tag-conference","tag-conference-post-2","tag-flocking","tag-particle-systems","wpcat-5-id"],"_links":{"self":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/1323","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1323"}],"version-history":[{"count":4,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/1323\/revisions"}],"predecessor-version":[{"id":13846,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/1323\/revisions\/13846"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/media\/1067"}],"wp:attachment":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1323"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1323"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1323"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}