{"id":995,"date":"2014-12-01T03:37:33","date_gmt":"2014-12-01T03:37:33","guid":{"rendered":"http:\/\/astoryisnotatree.net\/?p=995"},"modified":"2020-05-06T20:04:31","modified_gmt":"2020-05-06T20:04:31","slug":"inversion-to-seek-or-not-to-seek","status":"publish","type":"post","link":"https:\/\/astoryisnotatree.net\/?p=995","title":{"rendered":"Games from Nothing: Group Game #2 \u2014 Airship"},"content":{"rendered":"<p>I\u2019m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-996\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk2-256x300.png\" alt=\"sk2\" width=\"503\" height=\"589\" srcset=\"https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk2-256x300.png 256w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk2.png 597w\" sizes=\"auto, (max-width: 503px) 100vw, 503px\" \/><\/p>\n<p>Then I had the enemies chase the player while the mouse was pressed. I thought I\u2019d make barriers, and the objective would be to make enemies run into them and destroy themselves.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-997\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk4-226x300.png\" alt=\"sk4\" width=\"501\" height=\"665\" srcset=\"https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk4-226x300.png 226w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk4.png 523w\" sizes=\"auto, (max-width: 501px) 100vw, 501px\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-999\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk3-258x300.png\" alt=\"sk3\" width=\"500\" height=\"581\" srcset=\"https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk3-258x300.png 258w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk3.png 596w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>I changed my mind. The enemies chase the player UNTIL the mouse is pressed, however, while the mouse is pressed, an obstacle rises from the bottom of the screen. Right now, I\u2019m working on collision, as well as different positioning of the growing obstacle, perhaps coming from a different side of the screen. I\u2019m also thinking about adding particles once I\u2019ve coded the collisions.<\/p>\n<p><a href=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-998\" src=\"http:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk1-256x300.png\" alt=\"sk1\" width=\"503\" height=\"589\" srcset=\"https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk1-256x300.png 256w, https:\/\/astoryisnotatree.net\/wp-content\/uploads\/2014\/12\/sk1.png 596w\" sizes=\"auto, (max-width: 503px) 100vw, 503px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same. Then&#8230;<\/p>\n","protected":false},"author":30,"featured_media":996,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[86,87,36,89],"class_list":["post-995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-from-nothing","tag-hider-seeker","tag-group-game-2","tag-group-games","tag-flocking","wpcat-5-id"],"_links":{"self":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/995","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=995"}],"version-history":[{"count":6,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/995\/revisions"}],"predecessor-version":[{"id":13993,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/posts\/995\/revisions\/13993"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=\/wp\/v2\/media\/996"}],"wp:attachment":[{"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=995"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=995"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/astoryisnotatree.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=995"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}