Playable Buildings

Playable Buildings: Projector Night

I first learned about fractals in my 10th grade math class, where my teacher simply described them as geometric patterns defined by nonlinear equations. At the time, I wasn’t particularly interested as I was unable to comprehend the mathematical jargon…

Playable Buildings: Hallucination Room

I grounded my thoughts for this project in two fragments of theory: “The future is necessarily monstrous, the figure of the future, that is, that which can only be surprising, that for which we are not prepared, you see, is…

Playable Buildings: Regulation

For my conference work I have decided to partially build a holographic illusion. Using plastic, I will create a rhombus with the fine point in the middle of the structure. I will be building this on using the repurposed monitor…

Playable Buildings: Hallucination Room

I attempted to create a subtle narrative involving these girls interacting with each other and their dimly lit house. I wanted to transform the corner of the wall into a place that spied on these girls and let the viewer…

Playable Buildings: Shouts from the Unseen

For the hallucination room, I attempted to create an installation playing on the invisible systems which we embed cognitively. Orbital systems and their paradoxical relationship to systems of a disruptive cognitive nature could change our perception of reality. Largely, I…

Playable Buildings: The Home is Heavy

A house becomes alive with the memories created from living/interacting in it. It is more than a structure of shelter, it is the environment that represents family, socializing, privacy, and personal style. I want to create a medium sized structure that…

Playable Buildings: Sculptural Map

This clip of sculptural map we watched in class inspired me the most. I want to create my own sculptural map since it is a good  way of showing interesting images and self-animating borders.  I really enjoy doing projection mapping on…