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Game Studio: Nonlinear Narratives: War of the Clowns Revisions
The start of the game. For my second paper game I decided to revisit the War of the Clowns story from the perspective of one of the townspeople. I designed the game as a simple RPG with five scenes: home,…
Game Studio: Nonlinear Narratives: War of the Clowns
The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story of two clowns who carry out a mock argument and battle in a public space…
Game Studio: Nonlinear Narratives: Industry Knowledge Paper Prototype
In my most recent paper prototype, I redid one of the flash fiction pieces I did previously. Here, I took PVC and completely changed the game I once had. Taking what I learned from the first two prototypes I developed…
Game Studio: Nonlinear Narratives: War of the Clowns Paper Prototype
I created a paper prototype for the flash fiction story “War of the Clowns” by Mi Couto. My first two paper prototypes were off the same flash fiction story, “Possessions” by John Smolens, but for my third one I decided…
Game Studio: Nonlinear Narratives: Poster Children Paper Prototype
Quick notes and impressions (see photos, especially abstract for game (as non-abstracted as I can get pre-actual design) about on-going design of the game::actually making it playable now, that’s where it’s at. I have my materials and ideas in one…
Game Studio: Nonlinear Narratives: The Stones She Gathered Postmortem
This past paper prototype was made with the primary intention of mapping my game out in such a way that I envision my final game to be mapped out as well. To that end, it seemed worthwhile to explore a…
Game Studio: Nonlinear Narratives: Industry Knowledge Post-Mortem
Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question, “What would happen if these specifications were not met?” And that was how I approached…
Game Studio: Nonlinear Narratives: Possessions Postmortem
I created another paper prototype for the flash fiction story “Possessions” by John Smolens. I based this off the last paper prototype I made but made it more playable and more advanced with new ideas. The goal of this paper…
Game Studio: Nonlinear Narratives: Possessions Post-Mortem
I created a paper prototype for the flash fiction story “Possessions” by John Smolens. In the game, the player controls where the Husband goes and collects all the items from each room without running into his ghostly wife. The more…
Game Studio: Nonlinear Narratives: Poster Children
Poster Children was a flash fiction that resonated with me. But it was actually a design element I could use as an avenue into designing the game, or at least a general outline of what the game could be: I…
Nonlinear Narrative: Clown War Post-Mortem
I created a paper prototype for a game adaptation of Cuomo’s flash fiction piece “War of the Clowns.” In the game, the player controls the actions of two clowns with the goal of attracting the attention of a crowd…
Game Studio: Nonlinear Narratives: Industry Knowledge Paper Prototype
I set out on the paper prototype for ‘Industry Knowledge’ with the express purpose of creating something a little off beat that captured the same form of absence of explanation that the flash fiction “Industry Knowledge” did. The player would spend…
Game Studio: Solar post-mortem
Solar Main Menu Screen Solar is a project that has gone through many changes over the past few months. Initially I wanted the game to be a Metroidvania game with a timed mechanic that encouraged progression rather than backtracking….
hack & gli.tc/h
hackers … for hack & gli.tc/h please go here. <http://hackandglitch.tumblr.com/> thanks!
Radical Games: A Silt Choreography Post-Mortem
Coming upon Open Studios this week, my game is at a point of playability. It is an environment. The final challenge in building this game to be at a point for playability involved getting collision on the diamond portal to…
Radical Games: A Silt Choreography — Project Proposal
Early concept art for the game. This is an early sketch of how the text of the poem “A Silt Choreography” might read visually at the representational level. MARCH 2016 CHECK-IN: post one for class Radical Game Design. Building in Process I…
Radical Games: A Silt Choreography Update
(early april) Game update: Skinning, actualities What i’m working on now I am working in Adobe Illustrate now on final art for the game, and the assets, as well as the flow of the game itself, is unfolding…
Radical Games: The Clay Post-Mortem
Finishing up the semester and coming up on Open Studio, I think the thing I’ve learned most from this project is how hard it is to round out any sort of project that is editable. With a song, a play,…
Radical Games: The Clay Proposal
The Clay is a project inspired by simple storytelling, an attempt to combine pixels, notes, and a background story into an experience that would make the audience feel something for the characters and get sucked into the game world. The…
Radical Games: Fade Post-Mortem
I ended up spending a lot more time on coding than I initially realized it would take. Oddly enough it was in things I assumed would be seemingly simple that ended up taking the most time whereas many of the…

















