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Bad Guys: Group Game #2 Particles
For my next game I wanted to capture a simple particle aesthetic. The three pictures capture the way I want my game to look. So the basic idea of this game is that there is a screen full of particles….
Mapping the Invisible: Self Portrait Postmortem — A Map of Love Creek
Here are some photos of the last part of my self portrait map. As It was hard to photograph my map on the wall, I included a detail that gives a better sense of what it looks like up close,…
Mapping the Invisible: Self-Portrait — The Self as an Idea
This finalized version of my self portrait is the culmination and self-exploration of my thoughts and emotions. Initially, I felt the need to bracket my experiences and my personality by temporally and spatially binding it. I at first thought, how…
Mapping the Invisible: Self Portrait — A Map of Emotional States
As you can see, my final map differs quite dramatically from the one I initially presented for crit. This is due, in large part, to technical difficulties that arose unexpectedly. When I realized that my first idea was not going…
Bad Guys: Group Game #1 Sin City Bouncer
Our initial idea was to create a game that will require a player to circle the bouncing ball. The circle was supposed to bounce on the screen, while the speed would be increasing every time it would touch the border of…
Mapping the Invisible: Self-Portrait Draft #2 — A Map of Bella
I started with the three points that are geographically located: London, Buenos Aires, and New York. The placement is where these three cities actually fall on the map. I planned to use concentric circles to show the impact these cities…
Mapping the Invisible: Self Portrait Draft #2 — An Accumulation of Lucas’ Profile Pictures
For the second draft of my self portrait, I primarily focused on the visual aesthetics of the map that needed to be better fleshed out. To start, I wanted to see what it would look like if I included outlines of my body,…
Mapping the Invisible: Self Portrait Draft #2
This is a picture of the current state of my self portrait. I took the critiques I received last review in and decided to make it more personalized. I took digital pictures of my immediate surroundings and used those photographs…
Mapping the Invisible: Self Portrait Draft #2 — A Map of the Gaze
The first draft I made of this map played on a different concept with a similar execution. I was still trying to express an invisible phenomenon through the use of thermograph-esque color spots, each shade in a spectrum representing…
Mapping the Invisible: Self-Portrait Draft #2 — A Map of Emotional Movement
In this second draft of my self-portrait, I wanted to continue with the idea that the two places I have lived (New York and New Jersey) have had different (but equal) influences on me. However, with the help of crit…
Mapping the Invisible: Self-Portrait Draft #2 — A Map of Projecting Considered Experiences
While conceptualizing my second iteration of my map, I chose to focus on the way in which idea/memories are filtered, curated, and relegated into the projecting ones decisions into the future. The way in which, one reflects or applies hindsight…
Mapping the Invisible: Self Portrait — A Map of Rory (Part 2)
My Relationships to My Relationships (In final draft stages of Part 2) In my second draft, I changed many aspects of my original “self-portrait”; after my meeting with Angela, I came to terms with the fact that my original…
Cultural HiJack: Interview with Philadelphia Street Artist
12 January 2015 Before I set out to design and install my interactive art piece, I considered the importance of hearing about Philadelphia’s street art scene from an active participant. I managed to get in touch with a local street…
Cultural HiJack: Revolution Recovery – site visit & response piece
January 10, 2015 Today, my partner and I conducted a site visit to RAIR (Recycled Artists in Residency) located at the Philadelphia-based recycling plant Revolution Recovery. Revolution Recovery is an environmentally-friendly, sustainability-focused trash sorting center. Their main clients are predominantly…
Mapping the Invisible: Self-Portrait — The Map of Heartbreaks
(first draft above, second below) the map of heartbreaks is a simple map in a spiral shape – in fact, it’s based on an actual floor plan of a real institution that was only slightly warped to fit the shape. the map…
Bad Guys: Group Game #1 Deep Sea Rescue
The original idea for Deep Sea Rescue was to have a bad guy manipulate the terrain with a pattern. My group and I decided to have a player try and sneak from the left side of the screen to the right…
Bad Guys: Group Game # 1 Frog Laser
In my game I attempted to create a bad guy that would not be interacted with directly. Its movement patterns then do not actively harm the player instead affecting the accuracy of the player’s shots. When the player scores a…
Bad Guys: Eat Your Friend
Eat Your Friend is a local multi-player game in which you and another person compete to be the largest amoeba in the petri dish. This is done by making contact with the aimlessly floating particles, thus absorbing them into yourself….
Bad Guys: Group Game #1 Getaway
So for the first game this year I am going with my idea of being a bank robber in a situation where the heist has gone wrong and is currently in a shootout with the police. While the police are…

















