Tag: game mechanics

Level Design: Willow Run v2 Conference Mod

This is my conference expansion of our first collection tutorial mod. While in my last post I concluded that I was going to be done with this game, I had put in too much work already to be satisfied with…

Level Design: MONSTERGAME//Cassady’s Monster Adventure

This is my shooter mod. It retains most of the original features of the original space tutorial, including a scrolling background and two types of enemy AI. The basic world metaphor is that of a monster-infested bedroom, and the protagonist/player…

Level Design: In Loving Memory

In this shooter modification game, my goal was to make things as abstract as possible, since the game before this was so literal (the Reagan game). The basic world metaphor of my game is the same as the one as…

Level Design: Safety Mania

Since part of the prompt for this game was beginning with mechanics and then putting in a world metaphor, I decided to start with thinking about what mechanics of the shooter I liked and what I wanted to change or…

Level Design: Willow Run

This game was originally based on Willow Run, also called Air Force Plant 31, which was a manufacturing complex constructed by Ford Motor Company during World War II outside Detroit, Michigan. Willow Run was the first aircraft factory to utilize…