Tag: game patterns

Bad Guys: Group Game #1 Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The most significant and recognizable change to occur in this version…

Bad Guys: Group Game #2 Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition of five fans that alternate in two directions at entirely…

Bad Guys: Group Game #2 Light the Lamps

 (a preliminary title screen) For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what Relay would look like if Tim Burton were to design the game, and came up with some…

Bad Guys: Group Game #2 Polarity

For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of this game, which is switching polarities to create diverse movements. For the basic game mechanics, please check out…

Bad Guys: Group Game #2 Rightfully Yours

Rightfully Yours requires a bit of focus and practice in order to trump your enemy. An ominous shape fires missiles from above while you return with a steady fire of your own. If the player succeeds at striking the enemy…

Bad Guys: Group Game # 2 Rabid Squirrels

Our game will be made out of the paper prototype that we came up with in class. Because it was a paper prototype, we had created objects beyond our time and ability to code. Thanks to Amy, we were able…

Bad Guys: Design #3 The Bad Guy Confronts You Over Many Encounters

Bad Guys: Group Game # 1 Frog Laser

In my game I attempted to create a bad guy that would not be interacted with directly. Its movement patterns then do not actively harm the player instead affecting the accuracy of the player’s shots.  When the player scores a…

Bad Guys: Group Game #1 Climb

“Climb” is a single-player game that uses keyboard as the main input. The player acts as the character at the bottom of the screen, and the goal is to climb up to reach the dotted line.  The character’s arms and…

Bad Guys: Group Game #1 Deep Sea Rescue

After reviewing the labs our initial ideas were brought to fruition, such as randomly generated objects of which determined the speed of our bad guy (though from the first set of labs this mechanic was not yet available). We were…

Bad Guys: Group Game #1 Ion Rush

IonRush (click for .zip) Ion Rush is a game of patience and timing. It forces the player to pay attention to the enemies’ patterns in order to proceed. Each “laser beam” flickers (at a constant rate) between two colors –…

Bad Guys: Design #2 The Bad Guy Does Bad Things

Bad Guys: Design #1 The Bad Guy Has a Pattern