Tag: level design

Level Design: Carrot Escape!

My game, Carrot Escape is light-hearted, fun and designed to be a teaching tool for myself. I specifically picked different obstacles for the player to face that would help teach me how game design works. The basic idea of the…

Level Design: Anxiety

For my autobiographical version of the space shooter game, I decided to make mine about my anxiety. I find anxiety to be more of an abstract concept than anything tangible, so I chose to make the art of the game…

Level Design: Catnip Quest

My initial thoughts for Catnip Quest were that it would closely emulate Lauren Ferro’s Angel Cakes Game, replacing angels with cats, cakes with catnip, etc. Catnip Quest was inspired by Warriors, a popular children’s book series my youngest cousin had…

Level Design: Seagull’s Snack

My game is Seagull’s Snack, a collection game in which a seagull moves along the beach eating food. As this was the first game I had ever built, I chose to stick with a simple theme as not to overcomplicate…

Level Design: Bladeblossom

When we, the Level Design class of fall 2019, were told to build a collection game, I initially struggled with ideas. Looking back on it, having struggled with ideas feels almost silly now; “collection game” is a wonderfully broad category…

Level Design: Gard3n

Gard3n is a pseudo-platforming game focused on simultaneous control of multiple player characters across multiple boards while avoiding enemies and collecting tokens. The game takes inspiration from time travel movies and movies that show alternate timelines. I think of each…

Level Design: Willow Run v2 Conference Mod

This is my conference expansion of our first collection tutorial mod. While in my last post I concluded that I was going to be done with this game, I had put in too much work already to be satisfied with…

Level Design: MONSTERGAME//Cassady’s Monster Adventure

This is my shooter mod. It retains most of the original features of the original space tutorial, including a scrolling background and two types of enemy AI. The basic world metaphor is that of a monster-infested bedroom, and the protagonist/player…

Level Design: In Loving Memory

In this shooter modification game, my goal was to make things as abstract as possible, since the game before this was so literal (the Reagan game). The basic world metaphor of my game is the same as the one as…

Level Design: In Loving Memory

(content warning: grief) The game I built for my conference work is a little bit different from the other games I’ve built in the past year. The basic world metaphor for my game comes from my experience with grief within…

Level Design: Safety Mania

Starting on the conference portion of the game, I knew that I wanted to work on the mechanics of this game, mostly refining the ones that existed. I also wanted to work on the look of the game because, while…

Level Design: Safety Mania

Since part of the prompt for this game was beginning with mechanics and then putting in a world metaphor, I decided to start with thinking about what mechanics of the shooter I liked and what I wanted to change or…

Level Design: Willow Run

This game was originally based on Willow Run, also called Air Force Plant 31, which was a manufacturing complex constructed by Ford Motor Company during World War II outside Detroit, Michigan. Willow Run was the first aircraft factory to utilize…

Level Design: Racing Reagan

                        Ronald Reagan’s high profile intervention with Central American politics during his presidency, while scandalous at the time, seems to have fallen into the obscurity of history as neoliberal…

Level Design: Golden Recorder

To start, I knew I wanted to set my game in a space world with the player as an alien. After I did some research on different items that were in space, I decided to set my world metaphor to…

Level Design: Anti-Social Snowman

The title of this game is ‘Anti-Social Snowman’. The game world is on a summer beach where an anti-social snowman tries to enjoy surfing in the water. The player’s goal is clear, trying to collect all collectable items, such as…