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Tag: radical game design
Radical Games: A Knight’s Quest
My Game, A Knight’s Quest, is not actually about a knight. Instead, it is about a young man, pictured above, who wants to be a knight, and finds himself thrust into a situation which demands him to do so. One…
Radical Games: City Watch
Screenshot from Unity build My game, City Watch, is about a girl named Lena who starts as part of the City Watch. The City Watch is the faction of the city that houses the knights who protect and watch over…
Radical Games: Neighborhood Simulator
What’s the game about? Gentrification is about a player moving to a transitioning neighborhood. They just graduated from college with some student loans to pay off and they got a job in the city. Now they’re moving to an affordable…
Radical Games: Down and Out
My game is about a woman named Kaira who lives in a post-apocalyptic swamp world. She has amnesia and is trying to recover her memories while also keeping herself and her friends alive in the swamp. I got the idea…
Radical Games: House H(a)unters
House H(a)unters takes place in a modern setting which is mostly realistic, if slightly absurd and more prone to supernatural occurrences than ours. The player takes on the dual roles of Becca and Casper Radley, twin ghost hunters who are…
Radical Games: Union Town
My game Union Town (a working title) is about an unnamed new hire at a fast food restaurant. You play as this new hire, making connections with the other workers by getting to know them, picking up shifts, and bumming…
Radical Games: Make or Break the Box
My conference project focuses on the player’s decision to either fit in someone else’s box, or to make their own metaphorical box. To fit in, they must commit to other’s ideals even if it’s to an unhealthy extent. To create…
Radical Games: Wild Tales
My game is about a cowboy in a movie set of an old west movie. Players progress through shooting various scenes in the movie with freedom of choosing how the scenes play out. Their previous actions they take dictates the actions they…