New Genres

Drawing Machines: Text Rain and go_crazy

My project was inspired by Camille Utterback’s Text Rain. Utterback works primarily in digital and digital interactive art. Her work ranges from being projected onto building to complex forms of painting using the body. Since Text Rain, Utterback has worked…

Drawing Machines: Early Experiments

Glitch art was perhaps one of my favorite assignments that we had to take on during this course. This is because it wasn’t something that I was quite expecting to like. I have a fair bit of background in photography,…

Drawing Machines: Scanner Camera

It was immediately clear to me the day I got my hands on an entry level Epson flatbed scanner that it was going to present a sort of new working method in which I was very interested. You immediately understood…

Drawing Machines: Early Experiments

To begin with, I agree that there is an “art of machines”. It is a really modern art type that cooperates with advanced technologies. There are different philosophies about machine art. There are two mainstream perspectives. On one hand, machine…

Radical Games: Let’s! Go! Shopping!

For this independent study project, I wanted to make a game that focused on the relationship between clothes and gender. I eventually landed on the basis of what the game now is — a part-shopping simulator part-dress up game called…

Level Design: The Ship of Theseus

Theseus was an Athenian legendary king. In his youth, he was very brave and slew the child-eating humanoid monster Minotaur, by taking a ship in disguise with children who were going to be eaten by the notorious Minotaur in the…

Level Design: Carrot Escape!

My game, Carrot Escape is light-hearted, fun and designed to be a teaching tool for myself. I specifically picked different obstacles for the player to face that would help teach me how game design works. The basic idea of the…

Drawing Machines: Early Experiments

Creating my first art with machines, in my first studio art class, has been such an interesting journey. My first experience working with a machine was our glitch art project. While it was a fun process, it had quite a…

Drawing Machines: Early Experiments

During my academic career, never did I think I would be engaging in group assignments with machines but doing so has been a joyous exercise in the medium of the unexpected. It is most often difficult to anticipate what contributions…

Drawing Machines: Early Experiments

This was the first piece I created in Drawing Machines that I truly resonated with. Created from old photo strips, playing cards, and my nearly untouched sketchbook, this piece was a true frankenstein creation of materials. I remember staring at…

Level Design: Anxiety

For my autobiographical version of the space shooter game, I decided to make mine about my anxiety. I find anxiety to be more of an abstract concept than anything tangible, so I chose to make the art of the game…

Cultural HiJack: Nap Sack

The Nap Sack project came into fruition when I was attending my lecture about sleep health. I learned that sleep deprivation is easily dismissed as a health concern. It’s as dangerous to get behind a wheel when you’re sleep-deprived as…

Art from Code: Amusement Park Rides

My final project of Art From Code is Amusement Park. I chose this as my final project because I was interested in the interactive check-in and I got inspired by the amusement park check-in that we did earlier in the…

Cultural HiJack: I Saw This and Thought of You

This conference project was inspired by another student’s work I saw a couple of years ago at one of the end-of-semester exhibitions. Their project involved, from what I remember, a person wearing a mask and anonymously handing out white note…

Art from Code: Stuck in a Loop

For my Art From Code conference project, I wanted to create a looping, cinematic scene. I got the idea from the class skyline assignment, where we were to create a moving skyline, looping hopefully seamlessly from one end of the…

Art from Code: A Response to Grace Hertlein

Grace Hertlein has a very different approach when it comes to computer art comparing to the previous two artists: Vera Molnar and George Nees. However, Hertlein is creating her computer art using her organic approach that makes her work looks…

Art From Code: A Response to Georg Nees

Comparing to Vera Molnar’s mathematical computer art, George Nees has a similar form but a very different idea. He uses noise and randomness to create a pattern that doesn’t look like something straightly coming out of a math textbook. He…

Level Design: Expresso

When we were first given the task to create an “autobiographical shooter game”, I was initially at a loss. How could I take something from my relatively peaceful life and adapt it to a shooter? But as I spoke with…

Cultural HiJack: “I Think I’m Okay”

I, like most people in the world, don’t really know what to do about the fact that everyone seems to be sad. Within my everyday social circles (taking into account that I interact mainly with millenials and Gen Z), I…

Cultural Hijack: The Pedestal of Oppression

by Isiah Powell Taylor This project was most likely the hardest to complete for me personally. At first I think I was afraid of the stronger ideas I had concerning the project. However, as time went on I think I…