Drawing Machines: Stars

My conference project is very different from my original outline and plan. When I presented the original project it was meant to be a variation on the game Flower, which is an online stress reliving game in the same vain as the hit game Journey. I wanted it to be a slow and easy going game that would involve the stars, and a mouse click function that showed a series of bright colors and moving streams in a brush. I wanted this game to mainly be a brush. When I envisioned the original project, the stars would be in simple black and white and when the user pressed the mouse the brush would activate and create a 70s like dream sequence with flashing colors and moving parts emanating from the brush. As you can see from the screenshots above, that is not what the project ended up becoming.

What did end up staying throughout the entire project was the theme of space and the stars as the backdrop for the project. Creating the array of stars was surprisingly complicated, and it took me a couple of tries to get the input of the code correct. This was one of the ways I used my conference meetings to develop my ideas for this project. It was also through those meetings that my project developed into the arcade style game that is my finished project. Every conference brought on new ideas and challenges for building my final project.

I would say I was pretty unsuccessful in completing my original plan, but I am proud of what I was able to accomplish through my conference. While my original vision was not realized, I was able to use my conference time to deepen my understanding of processing and build a fun and easy game.

Author: Phoebe Hurd