For this game I was using the code base of the race to the finish group game I completed with Giles. As such I already had much of the game mechanics fleshed out. This meant that when I went to complete the game further, I looked to more aesthetic changes. Thus in my sketchbook I set about creating a different look through the use of shadows. At this point I was looking to create a more three dimensional look to the quite simple geometric shapes and also utilize a more fully featured palette. The previous design incorporated total grayscale elements which now seemed limiting. Therefore there was scope for improvement. In this early stage I wanted to use quite bright colors with a shadowed look. In addition, I wanted to incorporate a few other gameplay features such as wrapping, greater difficulty and clean up the gameloop. Also the original name Chameleon did not really fit the original grayscale game and so I decided to change that too.
Categories
Abstract Video
Art from Code
Art from Trash
Bad Guys
Blackspace
Conceptual Art
Contemporary Curation
Cultural HiJack
Digital Tools for Artists
Drawing Machines
Games from Nothing
Game Studio
hack&gli.tc/h
I Expect You to Die
Interactive Art
Interactive Story
Level Design
Mapping the Invisible
Muralista!
New Genres
Nonlinear Narrative
Paranoia as a System
Playable Buildings
Projector Night
Radical Game Design
Remix the City
Supernova (The Party)
Systems Aesthetics
The Interactive City
Urban Installation