Bad Guys: Group Game #2 Rabid Squirrels

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The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to reach Granny’s house with as many magical buns in your basket as possible. The player must protect the magical buns from the rabid squirrels of the forest or else upon consumption the squirrels will evolve and make the game a bit more difficult.

The purpose of having an evolution in the rabid squirrels (our bad guy) is to portray a variation of game play experience with the bad guy’s behavioral algorithms. At first stage they rabid squirrels are only able to steal buns from Red. If a squirrel makes a successful attack against Red they steal a magical bun and become larger and faster, which we call Bad Squirrel State. If Red is successfully attacked again the Bad Squirrel, then becomes Mega Squirrel, which is a large “megazord” of a squirrel, and very difficult to defeat.

However, we could not make Red without a means of defense. In order to protect herself and the magical buns she must take to Granny’s house, she has a spray water bottle she can squirt the squirrels with to put them into the state of fleeing before they attempt to attack again.

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In order to portray narrative points as well as changes, and consequences in our game, we used visual clues to signal to the player what is happening. To show that the buns are magical and are a significant part of the game, goal, and narrative, we created a sparkles animation for the basket and buns. To indicate a successful attack collision on Red we created an animation that causes the basket of magic buns to blink red and then a bun disappears while the squirrel flees with the bun in its mouth. Another indication of player failure is the color palette of the forest, each time the squirrel evolves and becomes more evil the forest also becomes a darker environment.

-Amy York, Destiny Colon, Jessica Sanchez

Author: Destiny Colon