Bad Guys: Conference Project — Cloud Catcher

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Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them).

The player starts with 60 seconds on the timer and 18 lives. If the attempt to catch a cloud fails the player loses one live. If the player runs out time or lives a  sad cloud will appear on the screen asking the player to try again.

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The game  is supposed to be casual but addicting as it is hard to win it, but the player is usually very close to winning it. in my opinion this approach will increase the amount of attempts the player takes to win the game and therefore the final victory, the appearance of a weird sun with mustaches, seems very rewarding.

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The game has an interesting art design: it looks pretty weird but the idea of the sky and clouds is still recognizable.

The hardest part of programming this game was a creative one: I made all the drawings for the sun, clouds and a big sad cloud. And had to choose out 15 different versions/  It was also interesting to experiment with the colors, however it was hard to make a final decision and match the colors in the game.

I’m very glad that the game runs on the tablet because it makes it much more fun to play

Author: Mikhail Graytser