Interactive City: Stagnation

For my second project I want to create worthless interaction. There is a machine which has gained popularity over the internet for creating a truly useless function. The user flips a switch which activates a mechanism that pushes the switch back into place.

useless_machine_1useless_machine_2

What I really like about this specific interaction is the competitivity of the back and forth between man and machine. Even though nothing comes from the interaction, it is not the same as a non-interactive project. The user does take a step forward, it just happens to be that the machine pushes back. As the user you know the function of the machine, therefore completely aware of the fact that nothing will change no matter how hard you try and change the circumstances. Yet, there is something which still keeps the user interested enough to keep trying to out play the machine.

Clearly I won’t be able to translate the physical aspect of this interaction into my program, but I would like to create a code which captures the same action and reaction interaction. For the actual program, I think it is crucial that the interface have some type of hand that repositions the switch, or button, or whatever binary option that can be activated. It draws out the machine and human competition by likening the means of interaction.

Hand Drawing FYS
An example of the type of hand image that may be used when re-flipping the switch.

Garrett Hsuan

Author: Garrett