I am making a series of glitch art. It’s made with the programming language, Java, and it’s made with the program processing. The series takes patterns that I made with Gimp and shifts the pixels around to create a glitch effect. The art pieces are constantly changing, and the original image is almost completely unrecognizable. I wanted to make this series because I think glitches look really cool. I wanted to learn how to make glitch art, and I also wanted to do more art with coding. This project allows me to combine both programming and glitch art. The project should be a series of short movies that show patterns changing into glitches. The viewer should see the change in the pattern, and they should see the pieces change a few times throughout the movie. My intentions for this project are to make interesting movies that surprise the viewer with unexpected glitches. So far, I think that my works look good, but I also think that they can go farther. There can be more changes in the work so that the glitching doesn’t stagnate at a certain point. With more change in the movies, I think that the series will be interesting to watch. I don’t know that the movies will look good in a typical sense, but they will definitely be fun and interesting to watch. I don’t think the movies will necessarily look good because they are glitches. Glitches aren’t supposed to “look good” but they are interesting. I plan on trying to add some more things into the code that help change the art over time. That way there is more change and the works look more interesting. All of my pieces are made with a variety of colors and patterns. Motion is used to change the are over time and add movement.
Categories
Abstract Video
Art from Code
Art from Trash
Bad Guys
Blackspace
Conceptual Art
Contemporary Curation
Cultural HiJack
Digital Tools for Artists
Drawing Machines
Games from Nothing
Game Studio
hack&gli.tc/h
I Expect You to Die
Interactive Art
Interactive Story
Level Design
Mapping the Invisible
Muralista!
New Genres
Nonlinear Narrative
Paranoia as a System
Playable Buildings
Projector Night
Radical Game Design
Remix the City
Supernova (The Party)
Systems Aesthetics
The Interactive City
Urban Installation