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Drawing Machines: Early Experiments
To begin with, I agree that there is an “art of machines”. It is a really modern art type that cooperates with advanced technologies. There are different philosophies about machine art. There are two mainstream perspectives. On one hand, machine…
Radical Games: Let’s! Go! Shopping!
For this independent study project, I wanted to make a game that focused on the relationship between clothes and gender. I eventually landed on the basis of what the game now is — a part-shopping simulator part-dress up game called…
Level Design: The Ship of Theseus
Theseus was an Athenian legendary king. In his youth, he was very brave and slew the child-eating humanoid monster Minotaur, by taking a ship in disguise with children who were going to be eaten by the notorious Minotaur in the…
Drawing Machines: Early Experiments
The objects appeared stretched, flattened, and twisted. I primarily used a metal wallet chain, which appears to have a liquid quality as it stretches through space. The scanner can make materials appear as though they behaving in impossible ways.
Level Design: Carrot Escape!
My game, Carrot Escape is light-hearted, fun and designed to be a teaching tool for myself. I specifically picked different obstacles for the player to face that would help teach me how game design works. The basic idea of the…
Level Design: GOBLIN HEARTBREAK MASSACRE
Claire Bronchick The Idea I started out with the idea for this gross little goblin guy. My first instinct to make him the villain, but then I realized (talking it out in class, thinking it over) it would be more…
Drawing Machines: Early Experiments
Creating my first art with machines, in my first studio art class, has been such an interesting journey. My first experience working with a machine was our glitch art project. While it was a fun process, it had quite a…
Drawing Machines: Early Experiments
Glitch art is the practice of using digital or analog errors for aesthetic purposes by either corrupting digital data. One of my very first experiments under drawing machines was with glitch art. At first, the small changes I made didn’t seem…
Drawing Machines: Early Experiments
During my academic career, never did I think I would be engaging in group assignments with machines but doing so has been a joyous exercise in the medium of the unexpected. It is most often difficult to anticipate what contributions…
Drawing Machines: Early Experiments
To say that machines can not be a part of art, is to completely misinterpret the definition of art. I can not say what art is and what it is not because that would make me as hypocritical as the…
Drawing Machines: Early Experiments
This was the first piece I created in Drawing Machines that I truly resonated with. Created from old photo strips, playing cards, and my nearly untouched sketchbook, this piece was a true frankenstein creation of materials. I remember staring at…
Drawing Machines: Early Experiments
My first experience with drawing machines was glitch art. At first I slowly made small changes, observing and then reacting to them as a way of learning. I found that this approach was too boring and tedious. I was not…
Drawing Machines: Early Experiments
Based on the amount of control an artist gives up in attempting to glitch an image paired with the end-result of a computer producing a nonetheless beautiful product, it gives weight in my mind that there is an art of…
Art from Code: Polygon Waves
For my conference project, I was greatly inspired by the works of Georg Nees and Grace Hertlein. I really admire the geometrical aspects of Nees’ work. Geometry is very captivating to me whenever I look at a piece of work…
Level Design: Anxiety
For my autobiographical version of the space shooter game, I decided to make mine about my anxiety. I find anxiety to be more of an abstract concept than anything tangible, so I chose to make the art of the game…
Cultural HiJack: Nap Sack
The Nap Sack project came into fruition when I was attending my lecture about sleep health. I learned that sleep deprivation is easily dismissed as a health concern. It’s as dangerous to get behind a wheel when you’re sleep-deprived as…
Art from Code: Amusement Park Rides
My final project of Art From Code is Amusement Park. I chose this as my final project because I was interested in the interactive check-in and I got inspired by the amusement park check-in that we did earlier in the…
Cultural HiJack: I Saw This and Thought of You
This conference project was inspired by another student’s work I saw a couple of years ago at one of the end-of-semester exhibitions. Their project involved, from what I remember, a person wearing a mask and anonymously handing out white note…
Art from Code: Stuck in a Loop
For my Art From Code conference project, I wanted to create a looping, cinematic scene. I got the idea from the class skyline assignment, where we were to create a moving skyline, looping hopefully seamlessly from one end of the…
Cultural HiJack: The Barbara Walters Center Hijack
The idea for my conference project this semester first evolved from the Barbara Walters Campus Center, which opened this fall. This was, the school claimed, a new hub for its students so that there is an indoor space where the…



















