Bad Guys: Conference Project — Cloud Catcher

Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them). The player starts with 60 seconds on the timer and 18 lives. If the attempt to catch…

Bad Guys: Conference Game — Spare Me

Spare Me is a conventional platformer with a bright palette and a whole lot of bowling balls. Make your way to the tiny star to advance to the next level, but proceed with caution. If you get smacked, it’s back…

Mapping the Invisible: Conference Project — A Map of Lost Countries

This map aims to make visible countries which, for whatever reason, no longer exist. These countries might have been annexed, voluntarily become part of another country, or have been secessionist states that were quickly dissolved. Some, like Transylvania, still exist…

Mapping the Invisible: Execution

By the end of the fifteen days, the amount of time spent was flipped and I had spent more time in the backyard than I did in the pub (at around day 6 I got food poisoning from one of…

Mapping the Invisible: Textual Wandering

Mapping the Invisible: Self-Portrait — Self-Planet Map

My planetary self portrait isn’t looking so barren anymore.  It’s now more of a goofy collage than anything else, but progress is progress.  One thing that could be tweaked, in addition to the rough edges on the photo clippings and…

Mapping the Invisible: Conference Map Pt. 1 Concepts

For my conference project, which is meant to represent an invisible event, I decided that I wanted to investigate an event that would be considered implicit to my explicit thoughts/actions. This way, motivations behind such actions would be forced to…

Mapping the Invisible: Conference Project Draft #2 Mapping the Song

For my conference project, I mapped a recording of Nina Simone’s “My Baby Just Cares For Me”. My initial goal was to bridge the sensory experiences of visual art and music – why do we restrict our experience of different…

Mapping the Invisible: Conference Project Draft #1 Mapping the Song

For my conference project, I plan to create a visualization of something that we all take in on a daily basis, and experience through a variety of senses, but never manage to put into a concrete, tactile format: a song….

Cultural HiJack: The Esther Raushenbush Library’s Guerrilla Catalogue

For my conference project, I collected and catalogued all of the graffiti in the library. Each of these pieces was separated into one of eleven categories: Love/Sex/Relationships, Campus Life, Existentialism School & Education, Conference Work, Quotes, Drawings, Questions, Jokes, Sadness/Frustration, and Motivation. The…

Mapping the Invisible: Conference—A Map of Illicit Flows

**having trouble uploading more attachments right now, please hold…** On the “draw anything” part of the interview worksheet for this class, I remember drawing a very offhanded illustration of how I saw the process of money laundering. It’s pretty weird,…

Mapping the Invisible: Conference Project — A Narrative Map of the Invisible.

My conference project maps an invisible, imagined geography. It is a choose your own adventure/scavenger hunt hybrid which leads the participants to inhabit an invisible forest which overlays the campus landscape. My project changed overtime because I initially planned to…

Mapping the Invisible: Happiness at SLC

  My map defines the process of trying to calculate the happiness of Sarah Lawrence’s campus. I am in Adam Brown’s Psychological Science of Happiness class and for my conference project I administered a survey to attempt to map the…

Mapping the Invisible: Conference Project — Self Portrait Redux

For my conference project I decided to revisit the self portrait assignment from the beginning of the semester.  A cut-and-paste collage method was all I could really manage at that time, and the resulting image was one of the goofiest…

Mapping the Invisible: Conference Project Draft # 1 — Mapping Relationships to Infection and Disease

Cultural HiJack: Library Graffiti

There are a number of different ways to navigate a library; the Dewey decimal system seems like an obvious universal method, if there’s a specific book you’re looking for. Or if you’re looking more for information in a more general way,…

Mapping the Invisible: Conference Project NYC: A Study of Light

My map defines the invisible process of the way in which natural light adds to the beauty and theatricality of specific buildings in New York City. I feel as though the sunlight that streams in through the windows of these…

Interactive Story: The Outline

As examined in the earlier posts, game writing is a component of a whole. It takes a lot of work from many different people to craft a narrative, and collaboration with the other members of your design team is crucial…

Mapping the Invisible: Conference Project — A Map of the Ordinary

My map defines the invisible process of the Ordinary. Kathleen Stewart’s depiction of this concept in her ethnography Ordinary Affects inspired my attempt to adapt this into the format of a map. As an anthropologist, Stewart attempts to illustrate life…

Interactive Story: Metal Gear Rising – An Analysis of Revengeance vs. Dark Souls: Story and Gameplay

The title to this post may very well leave you with a few questions. What do these games have in common? Why are they being compared? What the hell is “Revengeance”? Let me assure you, all of these are valid…