Mapping the Invisible: Conference Project Draft #1 — A Narrative Map of the Imaginary

My project is a hybrid narrative- choose your own adventure- scavenger hunt. Participants will read the story in pieces and make decisions about how to navigate the landscape. They will be given a map which will help them to determine…

Mapping the Invisible: Conference Project Draft #1 — Mapping The Topography of Film

For my conference project I have decided to map the invisible topography of film through an automatic drawing process. The photo I inserted is from a collage and drawing I did when watching The Cook, The Thief, His Wife, and…

Mapping the Invisible: Conference Project Draft #1 — Mapping Light

My map defines the invisible process of the way in which natural light adds to the beauty and theatricality of specific buildings in New York City. I feel as though sunlight that streams in through the windows of these architectural…

Mapping the Invisible: Conference Project Draft #1 — Fear

For my final project, I will be creating another 40×40 map exploring fear. The map will be divided into four different layers, with the center most point being the a depiction of ‘the self’. Each ring on the map represents a…

Mapping the Invisible: Conference Project Draft #1 — Manderley Map

My map shows the way in which the narrator emotionally views the space in which she’s inhabiting; it challenges the question of presence- demanding that one consider the elements that combine in order to create someone’s presence: are they solely…

Mapping the Invisible: Conference Project Draft #1 — Campus Graffiti

Here’s a very early outline of what I have planned for my conference work. I have noticed that many people use public wall space as a canvas for expressing themselves around campus. People are compelled to speak their mind, and as a result there…

Mapping the Invisible: Conference Project Draft #1 — Lost Countries

(This is a close up, the full image does not adequately convey what I have done so far) I was inspired for my conference project by a plot element from G. Willow Wilson’s comic Air. The country of her story never…

Mapping the Invisible: Historians — Post-Mortem

   Our goal as historians was to create a space which invited people to not only experience the new space it established and re-evaluate that which it was built within, but to share and contribute to it as well. It was through…

Bad Guys: Group Game #2 Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it gives the impression that something bad is about to happen.  Their trip is made harder…

Mapping the Invisible: Conference Project Draft #1 — Map of Ordinary Affects

I began thinking about my conference project inspired by a couple of different psychogeographic and map inspired projects. I found the idea of ‘mental travel’ that Merlin Coverley wrote about in Psychogeography incredibly compelling, and I identified it with a…

Mapping the Invisible: Revolutionaries — Post Mortem

  The revolution was controversial. ‘Twas only natural. 3/4 of the revolutionaries worked on a very cool thing that we set out to create on day 1 of the assignment. A flag. We ended up creating 3 flags, hovering over…

Mapping the Invisible: Surrealists — Post Mortem

We have visualised the methods of our ‘identity’ in three ways: firstly we drew attention to the most surreal thing in the space – the emergency pole; secondly we used the nature of a line to break up depth, distance…

Mapping the Invisible: Flaneur — Post-Mortem

Our group visualized our identity as the Flaneur in several ways. First, we wanted our work to embody the wandering qualities of the Flaneur by creating different visual attractions to guide the eye in a wandering fashion around the landscape….

Mapping the Invisible: Stalkers — Post Mortem

For our space, we chose make our sculpture more interactive by focusing on the vibe of the stalker rather than a specific, targeted act of stalking itself. Instead of designing a sculpture to be fixed on observing a particular place…

Interactive Story: The Temptation of the Cutscene

The Trap: If you are a writer, you are not used to being ignored. In non-interactive mediums, good writing is often the end-all-be-all for audience investment. But gaming is an interactive medium, a “lean forward” experience as opposed to a…

Interactive Story: Environmental Storytelling

The First Assignment: It was the summer at the end of my sophomore year when I first got my unpaid internship at The Studio. I was ecstatic, of course. So ecstatic that I was able to overlook the fact that…

Mapping the Invisible: Site-Specific Plan – Revolutionary

We would hope that this would engage people to come into the space and interact with it and bring people into some sort of action. That inclusiveness is part of any revolutionaries goal. What is a QR Code? A QR…

Mapping the Invisible: Site Specific — Visionaries

We are imagining our psychogeographic figure as a series of triangular and rectangular prisms, constructed from welded steel rods. We will connect these prisms so as to form a chain across the grass. We will then selectively “fill” the sides…

Mapping the Invisible: Site Specific — Flaneur

We are imagining our psychogeographic figure in this way The concept of the flaneur centers around walking and looking. The flaneur is an observer of the crowd, whilst simultaneously being a part of the crowd. We are using this figure…

Mapping the Invisible: Site Specific — Criminals

We are imagining our psychogeographic figure in this way: Taking the role of the criminal by stealing the focus of the space, as well as stealing the resources and characteristics of the space, such as light and shape. We’re incorporating the concept…