Tag: Group Game #1

Bad Guys: Group Game #1 Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The most significant and recognizable change to occur in this version…

Bad Guys: Group Game # 1 Frog Laser

In my game I attempted to create a bad guy that would not be interacted with directly. Its movement patterns then do not actively harm the player instead affecting the accuracy of the player’s shots.  When the player scores a…

Bad Guys: Group Game #1 Climb

“Climb” is a single-player game that uses keyboard as the main input. The player acts as the character at the bottom of the screen, and the goal is to climb up to reach the dotted line.  The character’s arms and…

Bad Guys: Group Game #1 Deep Sea Rescue

After reviewing the labs our initial ideas were brought to fruition, such as randomly generated objects of which determined the speed of our bad guy (though from the first set of labs this mechanic was not yet available). We were…

Bad Guys: Group Game #1 Ion Rush

IonRush (click for .zip) Ion Rush is a game of patience and timing. It forces the player to pay attention to the enemies’ patterns in order to proceed. Each “laser beam” flickers (at a constant rate) between two colors –…

Games from Nothing: Group Game #1 — Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon of death that your character needed to cross and in…

Games from Nothing: Group Game #1 — Triangles Revisited

Looking back on the Triangles game, there were quite a few things that went really well and also some things that made me want to tear my hair out. However even the most frustrating things proved to be really educational….

Games from Nothing: Group Game #1 — Standoff Revisited

In an attempt to introduce some kind of player choice to our black and white hostage game, we’ve decided to simply display different messages depending on which shape the player ends up murdering.  This seems appropriate since the only real…

Games from Nothing: Group Game #1 — Triangles Game

In this game you play as a black circle who’s main objective is to dodge triangles long enough for a portal to appear and teleport you to safety. In this first screenshot, you can see the circle as well as…

Games from Nothing: Group Game #1 — Bammer

I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is constantly shifting, and one of the ways I did this was by adding a score…

Games from Nothing: Group Game #1 — Standoff

Our game is an abstracted sort of hostage scenario simulation.  We’ve created the player-controlled triangle, the enemy square and the neutral circle(s), all white against a black background.  The concept is that when the screen/mouse is tapped (which is the…

Games from Nothing: Group Game #1 — Evasion!

Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding obstacles that will destroy him. The background of the screen is black, while all the…